public override void OnBuffRemove()
    {
        base.OnBuffRemove();
        GameplayProxy    gameplayProxy = GameFacade.Instance.RetrieveProxy(ProxyName.GameplayProxy) as GameplayProxy;
        SpacecraftEntity mainPlayer    = gameplayProxy.GetMainPlayer();

        if (mainPlayer != null)
        {
            if (gameplayProxy.CanAttackToTarget(mainPlayer, m_Buff.BuffProperty.GetOwner()))
            {
                // 隐身的时候只剩下特效. 如果是敌方隐身, 连特效都看不见了
                // 隐身时隐藏船的本体的功能是在VFXReplaceMeshWithSpacecraft里面做的
                if (gameplayProxy.CanAttackToTarget(mainPlayer, m_Buff.BuffProperty.GetOwner()))
                {
                    List <EffectController> vfxList = m_Buff.BuffProperty.GetAllVFXs();
                    foreach (EffectController iVfx in vfxList)
                    {
                        iVfx.SetCreateForMainPlayer(false);
                        iVfx.PlayFX();
                    }
                }

                m_Buff.BuffProperty.GetPresentation().SetVisibilityOfVFX(true);

                // 现在创建隐身特效时直接把SkinRoot下面的所有东西都隐藏了.
                int spacecraftLayer = LayerUtil.GetLayerByHeroType(m_Buff.BuffProperty.GetHeroType(), m_Buff.BuffProperty.IsMain());
                LayerUtil.SetGameObjectToLayer(m_Buff.BuffProperty.GetSkinRootTransform().gameObject, spacecraftLayer, true);
            }
        }

        m_Buff.BuffProperty.SetInvisible(false);
    }
    /// <summary>
    /// 飞船模型载入完毕
    /// </summary>
    /// <param name="asyncOperation"></param>
    private void OnLoadModel(GameObject asyncOperation, string path)
    {
        m_Model = asyncOperation;
        if (m_Model == null)
        {
            throw new System.Exception("m_Model is null");
        }

        if (!asyncOperation.IsPooled())
        {
            asyncOperation.CreatePool(1, path);
        }
        m_Model = asyncOperation.Spawn(m_Property.GetSkinRootTransform());

        if (m_Model.transform.parent == null)
        {
            m_Model.Recycle();
            return;
        }

        m_Model.transform.localPosition = Vector3.zero;
        m_Model.transform.localRotation = Quaternion.identity;
        m_Model.transform.localScale    = Vector3.one;

        m_Property.SetSkinTransform(m_Model.transform);

        SendEvent(ComponentEventName.AvatarLoadFinish, new AvatarLoadFinishEvent()
        {
            SpacecraftPresentation = m_Model.GetComponentInChildren <SpacecraftPresentation>(),
            Animator  = m_Model.GetComponentInChildren <Animator>(),
            Animators = m_Model.GetComponentsInChildren <Animator>()
        });

        if (m_Property.GetHeroType() == KHeroType.htDetector)
        {
            SendEvent(ComponentEventName.OnGetMeshRenderer, new GetMeshRendererEvent()
            {
                MeshRenderer = m_Model.GetComponentInChildren <MeshRenderer>(),
                /// TODO.
                Transform = m_Model.transform.Find("Effect_A")
            });
        }

        int spacecraftLayer = LayerUtil.GetLayerByHeroType(m_Property.GetHeroType(), m_Property.IsMain());

        LayerUtil.SetGameObjectToLayer(m_Model, spacecraftLayer, true);
        if (m_Property.GetSyncTarget() != null)
        {
            LayerUtil.SetGameObjectToLayer(m_Property.GetSyncTarget().gameObject, spacecraftLayer, true);
        }

        m_Presentation = m_Model.GetComponent <SpacecraftPresentation>();
        if (m_Presentation == null)
        {
            Debug.LogWarning(string.Format("这个错误不可忽略! 飞船 {0} 没有挂点和表现信息, 找美术加上.", m_Model.name));
        }
        else
        {
            m_Property.SetPresentation(m_Presentation);
            // 复制一份CapsuleCollider给同步模块使用. 这个复制出来的CapsuleCollider不会被LODSwitchItem影响, 所以不会被Disable
            // 只有玩家才会与场景碰撞. 怪物和NPC都不与场景碰撞. 程旭与王梓晨商议决定
            if (m_Property.GetHeroType() == KHeroType.htPlayer)
            {
                CapsuleCollider capsuleCollider = m_Presentation.GetCapsuleCollider();
                if (capsuleCollider == null)
                {
                    Debug.LogError(string.Format("这个错误不可忽略! 飞船 {0} 没有胶囊碰撞体, 找美术加上.", m_Model.name));
                }

                GameObject colliderCopy = GameObject.Instantiate(capsuleCollider.gameObject, m_Property.GetSyncTarget());
                colliderCopy.transform.position = capsuleCollider.transform.position;
                colliderCopy.transform.rotation = capsuleCollider.transform.rotation;
                colliderCopy.name = string.Format("{0}_ForMotionSync", capsuleCollider.name);
                LayerUtil.SetGameObjectToLayer(colliderCopy, GameConstant.LayerTypeID.ServerSynchronization, false);
            }
            else
            {
                if (m_Property.GetHeroType() == KHeroType.htMine)
                {
                    List <Collider> capsuleColliders = m_Presentation.GetAllCapsuleColliders();
                    if (capsuleColliders != null)
                    {
                        foreach (var item in capsuleColliders)
                        {
                            item.gameObject.layer = GameConstant.LayerTypeID.SkillCrossSpacecraftBlock;
                        }
                    }
                }

                //if (EffectUtility.IsEffectNameValid(m_Presentation.BirthFXAddress))
                //{
                //	EffectController BirthFX = EffectManager.GetInstance().CreateEffect(m_Presentation.BirthFXAddress, EffectManager.GetEffectGroupNameInSpace(false), OnLoadBrithFXComplete,this);
                //	BirthFX.transform.SetParent(m_Property.GetSkinRootTransform(), false);
                //	BirthFX.SetCreateForMainPlayer(false);

                //	m_Presentation.SetVisibilityOfEntireSpacecraft(false);
                //}

                m_ModelLoadCompleteInThisFrame = true;
                m_TimeOfModelLoadComplete      = Time.time;
            }

            //if (m_Died && m_Presentation.DeathFXAddressList != null && m_Presentation.DeathFXAddressList.Count != 0)
            //{
            //	EffectController deathFX = EffectManager.GetInstance().CreateEffect(m_Presentation.DeathFXAddressList[m_DeathFXIndex], EffectManager.GetEffectGroupNameInSpace(false));
            //	deathFX.transform.SetParent(m_Property.GetSkinRootTransform(), false);
            //	deathFX.SetCreateForMainPlayer(false);
            //}
        }

        UpdateVisibility();
        UpdateEnableOfAllCollider();
        UpdateColliderLOD(true);

        if (m_Property.IsDead())
        {
            m_Property.SetSkinVisiable(false);
        }

        /// 是探测器
        if (m_Property.GetOwner().m_EntityFatherOwnerID != 0 && m_Property.GetHeroType() == KHeroType.htDisturbor && !m_Property.IsDead())
        {
            AddLineEffect();
        }

        /// 封印
        if (m_Property.IsSeal())
        {
            AddHideEffect();
        }

        /// Npc出生音乐
        if (m_Property.GetHeroType() != KHeroType.htPlayer)
        {
            Npc npcVO = m_Property.GetNPCTemplateVO();
            if (npcVO.SoundAlive > 0)
            {
                SendEvent(ComponentEventName.PlaySound, new PlaySound()
                {
                    SoundID = (int)npcVO.SoundAlive
                });
            }
        }
    }