public void UpdateBackgroundImage(string layerName, string imgPath) { Sprite image = Resources.Load <Sprite>(imgPath); if (image == null) { Debug.LogWarning("Bg Error: [" + imgPath + "] not found"); return; } sceneController.viewController.UpdateLayerImage(LayerRepository.FindByName(layerName), image); }
public void UpdateCharacterImage(string layerName, string characterName, string characterPattern) { Layer layer = LayerRepository.FindByName(layerName); Character character = CharacterRepository.FindByPattern(characterName, characterPattern); if (character == null) { Debug.LogWarning("Cannot find Character with name = [" + characterName + "], pattern = [" + characterPattern + "]"); } // Pivotを調整 switch (character.Pivot) { case "Bottom": sceneController.viewController.UpdateLayerPivot(layer, TextAnchor.LowerCenter); break; case "Center": sceneController.viewController.UpdateLayerPivot(layer, TextAnchor.MiddleCenter); break; case "Top": sceneController.viewController.UpdateLayerPivot(layer, TextAnchor.UpperCenter); break; default: Debug.LogWarning("Unkown Character.Pivot [" + character.Pivot + "]."); break; } //paddingを調整 sceneController.viewController.UpdatePadding(layer, character); //Spriteを表示 Sprite image = Resources.Load <Sprite>(character.FilePath); sceneController.viewController.UpdateLayerImage(layer, image); // Imageのサイズを調整 Debug.Log(image); float imageRatio = image.rect.height / image.rect.width; Vector2 size = new Vector2(layer.Width, layer.Width * imageRatio); if (size.y > layer.Height) { size = new Vector2(size.x, layer.Height); } sceneController.viewController.UpdateLayerImageSize(layer, size); }
public void RemoveLayerImage(string layerName) { sceneController.viewController.UpdateLayerImage(LayerRepository.FindByName(layerName), null); }