private void AddDataSource(IDataSource2D <double> field, Guid guid)
        {
            double minT, maxT;

            //if (colorMapControl.PaletteType == PaletteType.FromMaxMin)
            //{
            //    minT = colorMapControl.MinValue;
            //    maxT = colorMapControl.MaxValue;
            //}
            //else
            //{
            MathHelper.GetMaxMin(field.Data, out maxT, out minT);

            //colorMapControl.MinValue = minT;
            //colorMapControl.MaxValue = maxT;
            //}

            double k = 1.0 / (maxT - minT);

            List <Vertex.PositionColored> vertices = new List <Vertex.PositionColored>();

            double altitude = layerHelper.GetNewAltitude();

            for (int i = 0; i < field.Width; i++)
            {
                for (int j = 0; j < field.Height; j++)
                {
                    float     x        = (float)field.Grid[i, j].X;
                    float     y        = (float)field.Grid[i, j].Y;
                    LatLonAlt position = LatLonAlt.CreateUsingDegrees(y, x, altitude);
                    Vector3F  vec      = new Vector3F(position.GetVector());
                    System.Windows.Media.Color color = palette.GetColor((field.Data[i, j] - minT) * k);
                    vertices.Add(new Vertex.PositionColored(vec, Color.FromArgb(opacity, color.R, color.G, color.B).ToArgb()));
                }
            }

            MeshGraphicsObject <Vertex.PositionColored, ushort> mesh = new MeshGraphicsObject <Vertex.PositionColored, ushort>(
                GraphicsBufferUsage.Static,
                GraphicsBufferUsage.Static,
                vertices.Count,
                vertices.Count * 6,
                true);

            Material material = new Material {
                AmbientColor = Color.White, DiffuseColor = Color.White, SpecularColor = Color.White
            };
            int id = mesh.Materials.Add(material);

            mesh.Vertices.AddData(vertices.ToArray());

            for (int i = 0; i < field.Width - 1; i++)
            {
                for (int j = 0; j < field.Height - 1; j++)
                {
                    mesh.Indices.AddData(

                        (ushort)(i * field.Height + j),
                        (ushort)(i * field.Height + j + 1),

                        (ushort)((i + 1) * field.Height + j),

                        PrimitiveType.TriangleList, id);

                    mesh.Indices.AddData(
                        (ushort)(i * field.Height + j + 1),
                        (ushort)((i + 1) * field.Height + j + 1),
                        (ushort)((i + 1) * field.Height + j),

                        PrimitiveType.TriangleList, id);
                }
            }


            mesh.RenderState.Lighting.Enabled       = false;
            mesh.RenderState.Alpha.Enabled          = true;
            mesh.RenderState.Alpha.AlphaTestEnable  = true;
            mesh.RenderState.Alpha.SourceBlend      = Blend.BothInvSourceAlpha;
            mesh.RenderState.Alpha.DestinationBlend = Blend.BothInvSourceAlpha;
            mesh.RenderState.Cull.Enabled           = false;

            meshLayers.Add(new MeshLayer {
                LayerAltitude = altitude, Mesh = mesh, Guid = guid, IsVisible = true, ScalarField = field
            });
        }