Exemple #1
0
    public void InitialEffect(Card card, Player player, IDuel duel)
    {
        LauchEffect e1 = new LauchEffect();

        e1.SetCardEffectType(ComVal.cardEffectType_normalLauch);
        e1.SetCode(ComVal.code_NoCode);
        e1.SetLauchArea(ComVal.Area_Hand);
        e1.SetOperation(Operation);
        e1.SetCheckLauch(CheckLauch);
        duel.ResignEffect(e1, card, player);

        LauchEffect e2 = new LauchEffect();

        e2.SetCardEffectType(ComVal.cardEffectType_normalLauch);
        e2.SetCode(ComVal.code_NoCode);
        e2.SetLauchArea(ComVal.Area_FieldSpell);
        e2.SetOperation(Operation1);
        e2.SetCheckLauch(CheckLauch1);
        e2.SetCost(Cost);
        e2.SetDescribe("从卡组把1只4星以下的名字带有「龙骑兵团」的怪兽加入手卡");
        duel.ResignEffect(e2, card, player);

        LauchEffect e3 = new LauchEffect();

        e3.SetCardEffectType(ComVal.cardEffectType_normalLauch);
        e3.SetCode(ComVal.code_NoCode);
        e3.SetLauchArea(ComVal.Area_FieldSpell);
        e3.SetOperation(Operation2);
        e3.SetCheckLauch(CheckLauch2);
        e3.SetCost(Cost);
        e3.SetDescribe("从卡组把1只龙族怪兽送去墓地");
        duel.ResignEffect(e3, card, player);

        card.SetCardCountLimit(e2, e3, 1);
    }
Exemple #2
0
    /// <summary>
    /// 生成效果
    /// </summary>
    public void InitialEffect(Card card, Player player, IDuel duel)
    {
        //检索
        LauchEffect e1 = new LauchEffect();

        e1.SetCategory(ComVal.category_search);
        e1.SetCardEffectType(ComVal.cardEffectType_chooseLauch);
        e1.SetCheckLauch(CheckLauch);
        e1.SetCode(ComVal.code_NormalSummon | ComVal.code_SpecialSummon);
        e1.SetOperation(Operation);
        e1.SetDescribe(ComStr.EffectDescribe_40044918_2);
        e1.SetLauchArea(ComVal.Area_Monster);
        e1.SetGetTarget(GetTarget);
        duel.ResignEffect(e1, card, card.ownerPlayer);

        //破坏后场
        LauchEffect e2 = new LauchEffect();

        e2.SetCategory(ComVal.category_destroy);
        e2.SetCardEffectType(ComVal.cardEffectType_chooseLauch);
        e2.SetCheckLauch(CheckLauch1);
        e2.SetCode(ComVal.code_NormalSummon | ComVal.code_SpecialSummon);
        e2.SetOperation(Operation1);
        e2.SetDescribe(ComStr.EffectDescribe_40044918_1);
        e2.SetLauchArea(ComVal.Area_Monster);
        e2.SetGetTarget(GetTarget1);
        duel.ResignEffect(e2, card, card.ownerPlayer);
    }
Exemple #3
0
    public void InitialEffect(Card card, Player player, IDuel duel)
    {
        LauchEffect e1 = new LauchEffect();

        e1.SetCardEffectType(ComVal.cardEffectType_normalLauch);
        e1.SetCode(ComVal.code_NoCode);
        e1.SetLauchArea(ComVal.Area_Hand);
        e1.SetOperation(Operation);
        e1.SetCheckLauch(CheckLauch);
        duel.ResignEffect(e1, card, player);

        LauchEffect e2 = new LauchEffect();

        e2.SetCardEffectType(ComVal.cardEffectType_mustNotInChain);
        e2.SetCategory(ComVal.category_pointer);
        e2.SetCheckLauch(CheckLauch1);
        e2.SetCode(ComVal.code_NormalSummon | ComVal.code_SpecialSummon);
        e2.SetLauchArea(ComVal.Area_NormalTrap);
        e2.SetOperation(Operation1);
        duel.ResignEffect(e2, card, player);

        LauchEffect e3 = new LauchEffect();//加攻

        e3.SetCardEffectType(ComVal.cardEffectType_normalLauch);
        e3.SetCode(ComVal.code_NoCode);
        e3.SetLauchArea(ComVal.Area_NormalTrap);
        e3.SetOperation(Operation2);
        e3.SetCost(Cost2);
        e3.SetCheckLauch(CheckLauch2);
        e3.SetCategory(ComVal.category_pointer);
        e3.SetGetTarget(GetTarget2);
        e3.SetDescribe("场上表侧表示存在的1只名字带有「六武众」或「紫炎」的效果怪兽的攻击力直到这个回合的结束阶段时上升500。");
        duel.ResignEffect(e3, card, player);

        LauchEffect e4 = new LauchEffect();//回手牌

        e4.SetCardEffectType(ComVal.cardEffectType_normalLauch);
        e4.SetCode(ComVal.code_NoCode);
        e4.SetLauchArea(ComVal.Area_NormalTrap);
        e4.SetOperation(Operation3);
        e4.SetCost(Cost3);
        e4.SetCheckLauch(CheckLauch3);
        e4.SetCategory(ComVal.category_pointer | ComVal.category_toHand);
        e4.SetDescribe("从自己的卡组·墓地把1只名字带有「六武众」的怪兽加入手卡。");
        duel.ResignEffect(e4, card, player);

        LauchEffect e5 = new LauchEffect();//复生

        e5.SetCardEffectType(ComVal.cardEffectType_normalLauch);
        e5.SetCode(ComVal.code_NoCode);
        e5.SetLauchArea(ComVal.Area_NormalTrap);
        e5.SetOperation(Operation4);
        e5.SetCost(Cost4);
        e5.SetCheckLauch(CheckLauch4);
        e5.SetCategory(ComVal.category_pointer | ComVal.category_spSummon);
        e5.SetDescribe("从自己墓地把1只名字带有「紫炎」的效果怪兽特殊召唤。");
        duel.ResignEffect(e5, card, player);
    }