public void Start() { hub = GameObject.Find ("hub").GetComponent<Hub> (); latice = hub.latice; turnZones = new List<List<Quaternion>> (); zoneController = hub.zoneController; }
public void Start() { hub = GameObject.Find ("hub").GetComponent<Hub> (); latice = hub.latice; turnZones = new List<List<Quaternion>> (); zoneController = hub.zoneController; if(target_retical!=null){ GameObject reticle = (GameObject)Instantiate(target_retical,transform.position,transform.rotation); reticle.transform.parent=this.transform; } }
void Start() { hub = GameObject.Find("hub").GetComponent<Hub>(); latice = hub.latice; Looper = GetComponent<Looper>(); zoneController = hub.player.GetComponent<ZoneController>(); startZone = hub.player.GetComponent<Looper>().LoopCounter; GameObject Projection = new GameObject (); Clone_Props = new CloneProperties (); Projection.AddComponent <MeshRenderer> (); Projection.renderer.material = renderer.material; Mesh mesh = GetComponent<MeshFilter> ().mesh; Projection.AddComponent<MeshFilter> ().mesh = mesh; renderer.enabled=false;; Projection.transform.localScale = transform.localScale; Projection.name = this.gameObject.name + "_Projection"; Clone_Props.Original = transform; Clone_Props.self = Projection; }
void Start() { hub = GameObject.Find("hub").GetComponent<Hub>(); latice = hub.latice; }