public void Start()
 {
     hub = GameObject.Find ("hub").GetComponent<Hub> ();
             latice = hub.latice;
             turnZones = new List<List<Quaternion>> ();
             zoneController = hub.zoneController;
 }
    public void Start()
    {
        hub = GameObject.Find ("hub").GetComponent<Hub> ();
                latice = hub.latice;
                turnZones = new List<List<Quaternion>> ();
                zoneController = hub.zoneController;
        if(target_retical!=null){
            GameObject reticle = (GameObject)Instantiate(target_retical,transform.position,transform.rotation);

            reticle.transform.parent=this.transform;
        }
    }
    void Start()
    {
        hub = GameObject.Find("hub").GetComponent<Hub>();
        latice = hub.latice;
        Looper =  GetComponent<Looper>();

        zoneController = hub.player.GetComponent<ZoneController>();
        startZone = hub.player.GetComponent<Looper>().LoopCounter;
        GameObject Projection = new GameObject ();
        Clone_Props = new CloneProperties ();
        Projection.AddComponent <MeshRenderer> ();
        Projection.renderer.material = renderer.material;
        Mesh mesh = GetComponent<MeshFilter> ().mesh;
        Projection.AddComponent<MeshFilter> ().mesh = mesh;
        renderer.enabled=false;;
        Projection.transform.localScale = transform.localScale;
        Projection.name = this.gameObject.name + "_Projection";
        Clone_Props.Original = transform;
        Clone_Props.self = Projection;
    }
Exemple #4
0
 void Start()
 {
     hub = GameObject.Find("hub").GetComponent<Hub>();
     latice = hub.latice;
 }