private void HandleScoutInput()
    {
        Ray        ray = Camera.main.ScreenPointToRay(Input.mousePosition);
        RaycastHit hit;

        if (NewGameChoices.ChosenLocation == null && Physics.Raycast(ray, out hit))
        {
            hoverLocation = new BaseLocation()
            {
                Region  = GeoExtensions.ParseRegion(hit.collider.name),
                LatLong = LatLong.FromPointOnUnitSphere(ScoutView.ScoutOrreyHorizontal.transform.InverseTransformPoint(hit.point))
            };
            ScoutView.FillScoutInfo(hoverLocation.Region, hoverLocation.LatLong);
            ScoutView.ScoutCursor.position = hit.point;
            ScoutView.ScoutCursor.rotation = Quaternion.LookRotation(hit.normal);
        }

        if (Input.GetMouseButtonDown(0))
        {
            SetSelectedLocation(hoverLocation);
        }
        else if (Input.GetMouseButtonDown(1))
        {
            SetSelectedLocation(null);
        }
        else
        {
            float xDelta = CrossPlatformInputManager.GetAxis("Horizontal");
            float yDelta = CrossPlatformInputManager.GetAxis("Vertical");

            if (xDelta != 0f)
            {
                ScoutView.ScoutOrreyHorizontal.transform.Rotate(Vector3.up, xDelta, Space.Self);
            }

            if (yDelta != 0f)
            {
                ScoutView.ScoutOrreyVertical.transform.Rotate(Vector3.forward, -yDelta, Space.Self);
            }
        }
    }