public void Game_OnGameUpdate(EventArgs args)
        {
            if (ObjectManager.Player.IsDead)
            {
                return;
            }

            if (Config.spellRMenu["ylm.spellr.auto"].Cast <CheckBox>().CurrentValue)
            {
                LastBreath.AutoUltimate();
            }

            if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Combo))
            {
                Combo();
            }
            if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Harass))
            {
                Harass();
            }
            if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.LastHit))
            {
                LastHit();
            }
            if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.LaneClear) | Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.JungleClear))
            {
                Clear();
            }
            if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Flee))
            {
                Escape();
            }
        }
Exemple #2
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        public void Game_OnGameUpdate(EventArgs args)
        {
            if (ObjectManager.Player.IsDead)
            {
                return;
            }

            if (Config.Param <bool>("ylm.spellr.auto"))
            {
                LastBreath.AutoUltimate();
            }

            switch (Config.Orbwalker.ActiveMode)
            {
            case Orbwalking.OrbwalkingMode.Combo:
                Combo();
                break;

            case Orbwalking.OrbwalkingMode.Mixed:     //Harass
                Harass();
                break;

            case Orbwalking.OrbwalkingMode.LastHit:
                LastHit();
                break;

            case Orbwalking.OrbwalkingMode.LaneClear:
                Clear();
                break;

            case Orbwalking.OrbwalkingMode.CustomMode:
                if (Config.Param <KeyBind>("ylm.orbwalker.escape").Active)
                {
                    Escape();
                }
                break;
            }
        }