public LaserStart(float[] vertices, float[] tCoords, int[] indices, float xOffset, float yOffset, LaserWrapper laser) : base(vertices, tCoords, indices, xOffset, yOffset, 4, GameTexture.START)
 {
     this.laser = laser;
 }
 public void SetLaser(LaserWrapper l)
 {
     this.laser = l;
 }