// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Space)) { LaserTurret.Fire(); } }
void Start() { isVisible = true; laserTurret = GetComponent <LaserTurret>(); LaserTurretPosiiton = transform; while (LaserTurretPosiiton.name != "Tip") { LaserTurretPosiiton = LaserTurretPosiiton.GetChild(0); } //light = LightSetup(); LightbulbObject = new GameObject(); LightbulbObject.transform.parent = transform; LightbulbObject.transform.position = LaserTurretPosiiton.position; LightbulbObject.transform.localRotation = Quaternion.identity; LightbulbObject.transform.localScale = Vector3.one; ps = ParticleSystemSetup(); grayscaleObject = new GameObject(); grayscaleObject.transform.parent = transform; grayscaleObject.transform.position = LaserTurretPosiiton.position; grayscaleObject.transform.localRotation = Quaternion.identity; grayscaleObject.transform.localScale = Vector3.one; grayscalePs = GrayScaleSystemSetup(); }
public static void AddNewLaserTurret(LaserTurret lt) { if (!instance) { return; } instance.turrets.Add(lt); }
private void Start() { SlowingRate = 0.5f; ReloadTime = 0; target = null; turret = new LaserTurret(); laserbullet = new LaserBullet(turret.attack); InvokeRepeating("UpdateTarget", 0f, 0.5f); }
private void addTurret() { Turret t = new GunTurret(new Vector2(10, 0), world, game.ragdollManager); game.hazardManager.addHazard(t); Turret t2 = new LaserTurret(new Vector2(-10, 0), world, game.ragdollManager); game.hazardManager.addHazard(t2); }
public Menu() : base(128, 240) { // 设定menu层级高于MapLayer SetLayer(101); // 不锁定menu移动 SetLocked(false); SetLimitMove(false); // 锁定Actor拖拽 SetActorDrag(false); SetDelay(500); // 设定Menu背景 LImage image = LImage.CreateImage(this.GetWidth(), this.GetHeight(), true); LGraphics g = image.GetLGraphics(); g.SetColor(0, 0, 0, 125); g.FillRect(0, 0, GetWidth(), GetHeight()); g.SetColor(LColor.white); g.SetFont(15); g.DrawString("我是可拖拽菜单", 12, 25); g.Dispose(); SetBackground(image.GetTexture()); BulletTurret bulletTurret = new BulletTurret(); bulletTurret.SetLocation(18, 64); BombTurret bombTurret = new BombTurret(); bombTurret.SetLocation(78, 64); PoisonTurret poisonTurret = new PoisonTurret(); poisonTurret.SetLocation(18, 134); LaserTurret laserTurret = new LaserTurret(); laserTurret.SetLocation(78, 134); Button button = new Button(); button.SetLocation(27, 196); // 复合LPaper到Layer Add(bulletTurret); Add(bombTurret); Add(poisonTurret); Add(laserTurret); Add(button); }
void SpawnLaser2() { if (laser2 == null) { Vector3 laserTurretLocation = new Vector3(GameController.instance.bounds.xMax, 0, 0); GameObject laserTurret = GameObject.Instantiate(laserTurretPrefab, laserTurretLocation, Quaternion.identity); laser2 = laserTurret.GetComponent <LaserTurret>(); } laser2.target = GameController.instance.player; laser2.LaserOff(); }
public void Initialize(float slowFactor_, float maxSize_, float duration_, LaserTurret owner_) { duration = duration_; maxSize = maxSize_; slowFactor = slowFactor_; owner = owner_; child = transform.GetChild(0); sCollider = GetComponent <SphereCollider>(); aura = GetComponentInChildren <ParticleSystem>().shape; StartCoroutine(Animate()); }
public void DisableSuperSkill() { isUsingSuperFlight = false; isUsingSuperSpeed = false; isUsingSuperTime = false; // Remove the superskill trail TrailRenderer trailRenderer = gameObject.GetComponentInChildren <TrailRenderer>(); trailRenderer.enabled = false; // Reset gravity to its orignal value gameObject.GetComponent <Rigidbody2D>().gravityScale = oriGravityScale; PteraMover.DeactivateTimeFreeze(); CaveFlamePit.DeactivateTimeFreeze(); Fireball.DeactivateTimeFreeze(); DestroyByTime.DeactivateTimeFreeze(); LaserBeam.DeactivateTimeFreeze(); Saw.DeactivateTimeFreeze(); LaserTurret.DeactivateTimeFreeze(); Bat.DeactivateTimeFreeze(); SwingingBoulder[] sb = FindObjectsOfType <SwingingBoulder>(); sb[0].DeactivateTimeFreeze(); sb[1].DeactivateTimeFreeze(); sb[2].DeactivateTimeFreeze(); sb[3].DeactivateTimeFreeze(); sb[4].DeactivateTimeFreeze(); sb[5].DeactivateTimeFreeze(); sb[6].DeactivateTimeFreeze(); RockController.DeactivateTimeFreeze(); Turret.DeactivateTimeFreeze(); PlayerController[] players = FindObjectsOfType <PlayerController>(); foreach (PlayerController p in players) { p.timeFreezeActivated = false; p.GetComponent <Rigidbody2D>().isKinematic = false; p.anim.enabled = true; } GameObject[] FXs = GameObject.FindGameObjectsWithTag("FX"); foreach (GameObject fx in FXs) { fx.GetComponent <ParticleSystem>().Play(); } Arrow.DeactivateTimeFreeze(); Puma.DeactivateTimeFreeze(); Piranha.DeactivateTimeFreeze(); Cobra.DeactivateTimeFreeze(); Saw.DeactivateTimeFreeze(); Banana.DeactivateTimeFreeze(); BananaSpawn[] bs = FindObjectsOfType <BananaSpawn>(); bs[0].DeactivateTimeFreeze(); bs[1].DeactivateTimeFreeze(); bs[2].DeactivateTimeFreeze(); }
public void SuperTime() { // Next iteration PteraMover.ActivateTimeFreeze(); CaveFlamePit.ActivateTimeFreeze(); Fireball.ActivateTimeFreeze(); DestroyByTime.ActivateTimeFreeze(); LaserBeam.ActivateTimeFreeze(); Saw.ActivateTimeFreeze(); LaserTurret.ActivateTimeFreeze(); SwingingBoulder[] sb = FindObjectsOfType <SwingingBoulder>(); sb[0].ActivateTimeFreeze(); sb[1].ActivateTimeFreeze(); sb[2].ActivateTimeFreeze(); sb[3].ActivateTimeFreeze(); sb[4].ActivateTimeFreeze(); sb[5].ActivateTimeFreeze(); sb[6].ActivateTimeFreeze(); RockController.ActivateTimeFreeze(); Turret.ActivateTimeFreeze(); PlayerController[] players = FindObjectsOfType <PlayerController>(); foreach (PlayerController p in players) { if (p.playerNumber != playerNumber) { p.timeFreezeActivated = true; p.GetComponent <Rigidbody2D>().isKinematic = true; p.anim.enabled = false; } } GameObject[] FXs = GameObject.FindGameObjectsWithTag("FX"); foreach (GameObject fx in FXs) { fx.GetComponent <ParticleSystem>().Pause(); } Arrow.ActivateTimeFreeze(); Puma.ActivateTimeFreeze(); Piranha.ActivateTimeFreeze(); Cobra.ActivateTimeFreeze(); Saw.ActivateTimeFreeze(); Banana.ActivateTimeFreeze(); BananaSpawn[] bs = FindObjectsOfType <BananaSpawn>(); Bat.ActivateTimeFreeze(); bs[0].ActivateTimeFreeze(); bs[1].ActivateTimeFreeze(); bs[2].ActivateTimeFreeze(); // Add a trail to show the use of a super skill TrailRenderer trailRenderer = gameObject.GetComponentInChildren <TrailRenderer>(); trailRenderer.enabled = true; }
public GameClass() { MainBase = new BaseBuilding(100); standardTurretTemp = new StandardTurret(); missleLuncherTemp = new MissleTurret(); LaserTurretTemp = new LaserTurret(); kills = 0; score = 0; coins = 500; wavesPassed = 0; startlives = 50; Lives = startlives; }
public static void RemoveTurret(LaserTurret lt) { if (!instance) { return; } if (instance.turrets.Count > 0) { instance.turrets.Remove(lt); } if (instance.turrets.Count < 1) { instance.gameObject.SetActive(false); } }
private void OnDestroy() { for (int i = 0; i < effect.transform.childCount; i++) { effect.transform.GetChild(i).GetComponent <ParticleSystem>().Stop(); } Destroy(effect, 1); if (turret.GetComponent <LaserTurret>() != null) { LaserTurret turret = this.turret.GetComponent <LaserTurret>(); turret.damage -= dataChange; } else if (turret.GetComponent <LunchTurret>() != null) { LunchTurret turret = this.turret.GetComponent <LunchTurret>(); turret.attackRate += dataChange; } }
private IEnumerator destroyBullet() { /* * plays a sound and particle effect on hitting something, * as well as destroys the bullet */ rb2d.velocity = Vector2.zero; GetComponent <SpriteRenderer>().sprite = null; GetComponent <CapsuleCollider2D>().isTrigger = true; SoundController.Instance.playSound("laserBulletHit"); explodeParticles.SetActive(true); explodeParticles.GetComponent <ParticleSystem>().Play(true); yield return(new WaitForSeconds(.5f)); // remove the bullet LaserTurret.destroyBullet(gameObject); }
public override void HandleInput() { InputHelper input = game.inputManager.inputHelper; if (input.IsNewButtonPress(MouseButtons.LeftButton)) { Vector2 position = ProjectionHelper.PixelToFarseer(input.MousePosition); List <Fixture> list = game.farseerManager.world.TestPointAll(position); LaserTurret t; if (list.Count == 0) { t = new LaserTurret(position, game.farseerManager.world, game.ragdollManager); } else { t = new LaserTurret(position, game.farseerManager.world, game.ragdollManager, list[0]); } game.hazardManager.addHazard(t); } }
// Use this for initialization void Start() { laser = gameObject.AddComponent <LaserTurret>(); laser.Init(this, cannonSound); }
protected override void InitUpStats() { LaserTurret lt = (LaserTurret)turretUp; damageUp = lt.damage; }
public static void MakeLaserSpecial(LaserTurret lt) { instance.laserBtn.SetActive(true); LaserSpecial.AddNewLaserTurret(lt); }
void Start() { turret = GetComponentInParent <LaserTurret>(); }