public void Apply() { LaserPartData laserPartData = GetLaserPartFromUI(); _musicLevelSetup.musicLevel.GetBeat(_beatIndex).laser.SetLaserPart(laserPartData, _laserType); _musicLevelEditor.UpdateIndex(); }
private LaserPartData CreateLaserPart(Vector2 startingPoint, Vector2 direction) { var laserPartData = new LaserPartData { StartPoint = startingPoint, Direction = direction }; return(laserPartData); }
public void SetLaserPart(LaserPartData laserPart, LaserTypes laserType) { switch (laserType) { case LaserTypes.PreLaser: preLaser = laserPart; LockProperties(laserPart, laserType); break; case LaserTypes.HitLaser: hitLaser = laserPart; LockProperties(laserPart, laserType); break; } }
public void LockProperties(LaserPartData laserPart, LaserTypes laserType) { switch (laserType) { case LaserTypes.PreLaser: hitLaser.angle = laserPart.angle; hitLaser.radius = laserPart.radius; break; case LaserTypes.HitLaser: preLaser.angle = laserPart.angle; preLaser.radius = laserPart.radius; break; } }
public LaserPartData GetLaserPart(LaserTypes laserType) { LaserPartData laserPart = new LaserPartData(); switch (laserType) { case LaserTypes.PreLaser: laserPart = preLaser; break; case LaserTypes.HitLaser: laserPart = hitLaser; break; } return(laserPart); }
private LaserPartData GetLaserPartFromUI() { LaserPartData laserPart = new LaserPartData { angle = int.Parse(angleInputField.text), radius = int.Parse(radiusInputField.text), startColor = new Color( float.Parse(startColorRInputField.text) / 255, float.Parse(startColorGInputField.text) / 255, float.Parse(startColorBInputField.text) / 255, float.Parse(startColorAInputField.text) ), finalColor = new Color( float.Parse(finalColorRInputField.text) / 255, float.Parse(finalColorGInputField.text) / 255, float.Parse(finalColorBInputField.text) / 255, float.Parse(finalColorAInputField.text) ), forceFactor = int.Parse(forceFactorInputField.text), gravity = int.Parse(gravityInputField.text) }; switch (forceDirectionDropdown.value) { case 0: laserPart.forceDirection = LaserPartData.ForceDirections.forward; break; case 1: laserPart.forceDirection = LaserPartData.ForceDirections.backward; break; case 2: laserPart.forceDirection = LaserPartData.ForceDirections.left; break; case 3: laserPart.forceDirection = LaserPartData.ForceDirections.right; break; } return(laserPart); }
public void Preset(int beatIndex) { LaserPartData laserPartData = _musicLevelSetup.musicLevel.GetBeat(beatIndex).laser.GetLaserPart(_laserType); angleInputField.text = laserPartData.angle.ToString(); radiusInputField.text = laserPartData.radius.ToString(); startColorRInputField.text = (laserPartData.startColor.r * 255).ToString(); startColorGInputField.text = (laserPartData.startColor.g * 255).ToString(); startColorBInputField.text = (laserPartData.startColor.b * 255).ToString(); startColorAInputField.text = (laserPartData.startColor.a).ToString(); finalColorRInputField.text = (laserPartData.finalColor.r * 255).ToString(); finalColorGInputField.text = (laserPartData.finalColor.g * 255).ToString(); finalColorBInputField.text = (laserPartData.finalColor.b * 255).ToString(); finalColorAInputField.text = (laserPartData.finalColor.a).ToString(); switch (laserPartData.forceDirection) { case LaserPartData.ForceDirections.forward: forceDirectionDropdown.value = 0; break; case LaserPartData.ForceDirections.backward: forceDirectionDropdown.value = 1; break; case LaserPartData.ForceDirections.left: forceDirectionDropdown.value = 2; break; case LaserPartData.ForceDirections.right: forceDirectionDropdown.value = 3; break; } forceFactorInputField.text = laserPartData.forceFactor.ToString(); gravityInputField.text = laserPartData.gravity.ToString(); }
public void CreateLaser(GameObject laser, LaserPartData laserPartData, int beatIndex, bool activateLaser) { Transform currentPreLaser = SpawnAroundObject.Spawn(laser, laserPartData.angle, laserPartData.radius); LaserInitializer laserInitializer = currentPreLaser.GetComponent <LaserInitializer>(); laserInitializer.index = beatIndex; if (laser == preLaser) { laserInitializer.InitializeLaserPartData(_musicLevelSetup.musicLevel.GetBeat(beatIndex).laser.GetLaserPart(LaserTypes.PreLaser)); } if (laser == hitLaser) { laserInitializer.InitializeLaserPartData(_musicLevelSetup.musicLevel.GetBeat(beatIndex).laser.GetLaserPart(LaserTypes.HitLaser)); } if (activateLaser) { laserInitializer.ActivateLaser(); } if (!activateLaser) { if (laser == preLaser) { LaserSpawnEvent?.Invoke(LaserTypes.PreLaser); } //laserInitializer.CreateUI(beatIndex, LaserTypes.PreLaser); if (laser == hitLaser) { LaserSpawnEvent?.Invoke(LaserTypes.HitLaser); } //laserInitializer.CreateUI(beatIndex, LaserTypes.HitLaser); } }