public void Bossinactive() { Boss.SetActive(false); LaserEx.SetActive(false); LaserFast.SetActive(false); hpBar.SetActive(false); }
public void BossActive() { Debug.Log("Boss is activated"); Boss.SetActive(true); LaserEx.SetActive(true); LaserFast.SetActive(true); hpBar.SetActive(true); }
void Start() { LaserEx.SetActive(true); LaserFast.SetActive(true); dropper1.SetActive(false); dropper2.SetActive(false); dropper3.SetActive(false); dropper4.SetActive(false); droplet.SetActive(false); dropletCorrect.SetActive(false); dialogue2.SetActive(false); score = PlayerPrefs.GetInt("Scoring4"); }