Exemple #1
0
 //=======开启瞄准的射线
 public void InitRefForwardLaser(LaserBase _previousRayReflectItem)
 {
     InitRefForwardMask();
     previousRayReflectItem = _previousRayReflectItem;
     //开启
     StartCoroutine(OpenRefForwardLaser());
 }
Exemple #2
0
 public Transform InitForwardLaser(int laserCount, string prefabPath)
 {
     //====获取预制体,存入集合
     for (int i = 0; i < laserCount; i++)
     {
         //Transform tempTr = ResourcesMgr.getInst().getPrefab(prefabPath, transform);
         Transform tempTr = Instantiate(laserObject, transform).transform;
         LaserBase temp   = tempTr.GetComponent <LaserBase>();
         laserList.Add(temp);
     }
     //====初始化射线,建立链接
     for (int i = 0; i < laserList.Count; i++)
     {
         if (i == 0)
         {
             laserList[i].transform.position    = transform.position;
             laserList[i].transform.eulerAngles = transform.eulerAngles;
             LaserBase temp1 = laserList[i].transform.GetComponent <LaserBase>();
             temp1.InitRefForwardLaser(null);
         }
         else
         {
             LaserBase temp1 = laserList[i].transform.GetComponent <LaserBase>();
             temp1.InitRefForwardLaser(laserList[i - 1]);
         }
     }
     return(this.transform);
 }
Exemple #3
0
    //======协程延迟发射的
    IEnumerator InitAttackLaserEvent(Transform attacker, float damage, int laserCount, string prefabPath, float laserSpeed, System.Action overCallBack = null)
    {
        for (int i = 0; i < laserCount; i++)
        {
            //Transform tempTr = ResourcesMgr.getInst().getPrefab(prefabPath, transform);
            Transform tempTr = null;
            LaserBase temp   = tempTr.GetComponent <LaserBase>();
            laserList.Add(temp);
        }
        for (int i = 0; i < laserList.Count; i++)
        {
            float delatTime = 0.2f;
            if (i == 0)
            {
                laserList[i].transform.position    = transform.position;
                laserList[i].transform.eulerAngles = transform.eulerAngles;
                LaserBase temp1 = laserList[i].transform.GetComponent <LaserBase>();
                //delatTime = temp1.InitRefAttackLaser(null, attacker, damage, laserSpeed);
            }
            else
            {
                LaserBase temp1 = laserList[i].transform.GetComponent <LaserBase>();
                //delatTime = temp1.InitRefAttackLaser(laserList[i - 1], attacker, damage, laserSpeed);
            }
            //=====返回一个延迟....
            yield return(new WaitForSeconds(delatTime));
        }

        yield return(new WaitForSeconds(0.5f));          //延迟触发的

        //激光结束后调用回调
        if (overCallBack != null)
        {
            overCallBack();
        }
    }