//获得小经验
        private void OnChangeSmallRankAdder(int change)
        {
            this.Adder += change;
            if (Adder <= 0)
            {
                Adder = 0;
            }
            else if (Adder >= Max)
            {
                //升级!

                //Debug.Log("当前SmallRankIndex: "+this.SmallRankIndex);
                if (this.SmallRankIndex == this.LargeRank.smallRanks.Count - 1)
                {
                    //巅峰
                    if (LargeRank.BreakLimit())
                    {
                        //大突破
                        //Debug.Log("即将进入下一大等级的Index: "+this.LargeRankIndex+1);
                        CEventCenter.BroadMessage(Message.M_AchieveLargeLevel, this.LargeRankIndex + 1);
                    }
                    else
                    {
                        //等待突破
                    }
                }
                else
                {
                    //小升级
                    //Debug.Log("即将进入下一小等级Index: "+this.SmallRankIndex+1);
                    CEventCenter.BroadMessage(Message.M_AchieveSmallLevel, this.SmallRankIndex + 1);
                }
            }
        }
 //大升级
 void LargeLevelUp(int newRankIndex)
 {
     LargeRank.ImprovePlayer();
     this.currentLargeRank = newRankIndex;
     this.currentSmallRank = 0;
     this.Adder            = 0;
 }