/// <summary> /// check if this font has glyph for the given code point or not /// </summary> /// <returns></returns> public bool ContainGlyphForUnicode(int codepoint) => Languages.ContainGlyphForUnicode(codepoint);
/// <summary> /// check if this font has glyph for the given code point or not /// </summary> /// <returns></returns> public bool ContainGlyphForUnicode(int codepoint) => Languages.ContainGlyphForUnicode(codepoint);