Exemple #1
0
    void Start()
    {
        Debug.Log("game over scene");
        LanguageSupport langSupport = FindObjectOfType <LanguageSupport>();

        gameOverText.text = langSupport.GetText("gameover");

        tryAgainText.text = langSupport.GetText("tryagain");

        timesLeftTexT.gameObject.SetActive(false);

        lifeEngine = FindObjectOfType <LifeEngine>();

        lifeEngine.SetActiveScene("gameover");
    }
Exemple #2
0
    void Start()
    {
        langSupport = FindObjectOfType <LanguageSupport>();

        textSpawner = FindObjectOfType <TextSpawner>();
        DontDestroyOnLoad(textSpawner);

        continueText.text = langSupport.GetText("continue");

        continueCanvas.gameObject.SetActive(false);
    }
Exemple #3
0
    public void WriteBonus(CollectableItem bonus)
    {
        string collectableText = langSupport.GetText(bonus.collectableType.ToString());

        if (bonus.collectableType != CollectableItem.CollectableType.CoinScore)
        {
            bonusText.text     = collectableText;
            bonusImage.enabled = true;
            bonusImage.sprite  = Resources.Load <Sprite>(bonusResourcesPath + bonus.collectableType.ToString());

            bonusSlider.value = 1;
            bonusSlider.gameObject.SetActive(true);
        }

        cloneTextIndex = collectableText.IndexOf("(Clone)");
        if (cloneTextIndex > 0)
        {
            collectableText = collectableText.Substring(0, cloneTextIndex);
        }

        textSpawner.spawnText(collectableText);
    }