/// ------------------------------------------------------------------------------------ /// <summary> /// Adds the specified language to the list of all language names. /// </summary> /// ------------------------------------------------------------------------------------ public void AddLanguageNames(string langName) { if (!LanguageNames.Contains(langName)) { LanguageNames.Add(langName); } }
/// <summary> /// Finds all name variants of the language. /// </summary> /// <param name="languageCode">language code</param> /// <returns></returns> public IReadOnlyDictionary <AltVariant, string> FindLanguageNames(string languageCode) { IReadOnlyDictionary <AltVariant, string> languageNames; try { CultureInfo ci = new CultureInfo(languageCode); languageNames = LanguageNames.FindLocaleValues(ci.Name); if (!languageNames.Any()) { languageNames = LanguageNames.FindLocaleValues(ci.TwoLetterISOLanguageName); } if (!languageNames.Any()) { languageNames = LanguageNames.FindLocaleValues(ci.ThreeLetterISOLanguageName); } } catch (CultureNotFoundException) { languageNames = new ReadOnlyDictionary <AltVariant, string>(new Dictionary <AltVariant, string>()); } return(languageNames); }
public static bool XML2MC(string file, LanguageNames language) { StreamReader sr = new StreamReader(file, Encoding.Unicode, true); StreamWriter sw = new StreamWriter(file + (".") + Enum.GetName(typeof(LanguageNames), language), false, Encoding.Unicode); XmlDocument doc = new XmlDocument(); doc.Load(sr); XmlElement root = doc.DocumentElement; XmlNodeList itemsNode = root.SelectNodes("item"); XmlNode ndMessageId = null; XmlNode ndSeverity = null; XmlNode ndFacility = null; //XmlNode ndSymbolicName=null; XmlNode ndLanguage = null; XmlNode ndText = null; XmlCDataSection cdata = null; foreach (XmlNode itemNode in itemsNode) { ndMessageId = itemNode.SelectSingleNode("MessageId"); sw.WriteLine(string.Format("MessageId={0}", ndMessageId.InnerText)); ndSeverity = itemNode.SelectSingleNode("Severity"); sw.WriteLine(string.Format("Severity={0}", ndSeverity.InnerText)); ndFacility = itemNode.SelectSingleNode("Facility"); if (ndFacility != null) { sw.WriteLine(string.Format("Facility={0}", ndFacility.InnerText)); } ndText = itemNode.SelectSingleNode("Text"); //ndSymbolicName = itemNode.SelectSingleNode("SymbolicName"); //sw.WriteLine(string.Format("SymbolicName={0}", ndSymbolicName.InnerText)); sw.WriteLine(string.Format("SymbolicName={0}", ndText.Attributes["SymbolicName"].Value)); sw.WriteLine(string.Format("Language={0}", Enum.GetName(typeof(LanguageNames), language))); sw.WriteLine(ndText.InnerText); sw.WriteLine("."); sw.WriteLine(""); } sr.Close(); sw.Close(); return(true); }
public static string GetLanguageDisplayName(LanguageNames languageName) { switch (languageName) { case LanguageNames.ChineseSimplified: return "Simplified Chinese"; case LanguageNames.ChineseTraditional: return "Traditional Chinese"; case LanguageNames.PortugueseBrazilian: return "Brazilian Portuguese"; case LanguageNames.SpanishSouthAmerica: return "South America Spanish"; default: return languageName.ToString(); } }
static int LanguageIdResolver(object _null, string name) { int id = TypeExtensions.kNone; if (name != kNoneName) { id = LanguageNames.FindIndex(name.Equals); if (id.IsNone()) { throw new KeyNotFoundException(string.Format("No language is registered with the name '{0}'", name)); } } return(id); }
public void AddNewLanguage() { string languageName = "English"; LanguageNames.Add(languageName); Language english = new Language(); english.WordLibrary.Add("roomsButton", "Rooms"); english.WordLibrary.Add("charactersButton", "Characters"); english.WordLibrary.Add("literatureButton", "Literature"); english.WordLibrary.Add("settingsButton", "Settings"); english.WordLibrary.Add("exitButton", "Exit"); english.WordLibrary.Add("profileSettingsButton", "Profile edit"); english.WordLibrary.Add("countRoomsPredictionAnTextBlock", "Count rooms"); english.WordLibrary.Add("countCharactersAnTextBlock", "Count characters"); Languages.Add(languageName, english); WriteFileLanguage(english, languageName); WriteFileLanguageList(LanguageNames); }
public static List<string> GetMissingKeys(string englishFilePath, LanguageNames languageName) { if (languageName == LanguageNames.English) { return null; } if (!ValidateTranslationFile(englishFilePath)) { return null; } string validatingFilePath = englishFilePath.Replace("English", languageName.ToString()); if (!ValidateTranslationFile(validatingFilePath)) { return null; } List<string> originalKeys = GetTranslationKeys(englishFilePath); List<string> validatingKeys = GetTranslationKeys(validatingFilePath); List<string> missingKeys = new List<string>(); if (validatingKeys == null || validatingKeys.Count == 0) { return originalKeys; } else { foreach (string key in originalKeys) { if (!validatingKeys.Contains(key)) { missingKeys.Add(key); } } } return missingKeys; }
/// <summary> /// Loads all data. Should be positioned on the start /// if the second data hunk. /// </summary> /// <param name="dataReader"></param> public ExecutableData(IDataReader dataReader) { // TODO: For now we search the offset of the filelist manually // until we decode all of the data. dataReader.Position = (int)dataReader.FindString("0Map_data.amb", 0) - 184; // TODO ... FileList = new FileList(dataReader); WorldNames = new WorldNames(dataReader); Messages = new Messages(dataReader); if (dataReader.ReadDword() != 0) { throw new AmbermoonException(ExceptionScope.Data, "Invalid executable data."); } AutomapNames = new AutomapNames(dataReader); OptionNames = new OptionNames(dataReader); SongNames = new SongNames(dataReader); SpellTypeNames = new SpellTypeNames(dataReader); SpellNames = new SpellNames(dataReader); LanguageNames = new LanguageNames(dataReader); ClassNames = new ClassNames(dataReader); RaceNames = new RaceNames(dataReader); AbilityNames = new AbilityNames(dataReader); AttributeNames = new AttributeNames(dataReader); AbilityNames.AddShortNames(dataReader); AttributeNames.AddShortNames(dataReader); ItemTypeNames = new ItemTypeNames(dataReader); AilmentNames = new AilmentNames(dataReader); UITexts = new UITexts(dataReader); // TODO: There is a bunch of binary data (gfx maybe?) // TODO: Then finally the item data comes ... // TODO ... }
public static string GetLanguageCodeByName(LanguageNames lanName) { Singleton <LanguageCodeConstants> s = new Singleton <LanguageCodeConstants>(Create); return(s.Value.GetLanguageCode(lanName)); }
public string GetLanguageCode(LanguageNames lanName) { return(GetLanguageCode(lanName.ToString())); }
public override void DumpCondition(LuaTextWriter output) { string matchingLanguageCount; if (Any) { matchingLanguageCount = "#character.Languages"; } else { matchingLanguageCount = $"#filter(character.Languages, function (lang)\n{string.Join("", LanguageNames.Select(n => $"if lang.Name == \"{n}\" then return true end\n").Concat(LanguageTypes.Select(t => $"if lang.Type == \"{t}\" then return true end\n")))} end)"; } var condition = $"({matchingLanguageCount}) >= {Count}"; if (Inverted) { condition = $"not ({condition})"; } output.Write(condition); }
public ConfirmDialog(LanguageNames language) : this() { DisplayBlock.Text = App.Tools.App.GetLocalizationTextFromResource(language); }
public void ShowPopup(LanguageNames name, bool isError = false) { ShowPopup(App.Tools.App.GetLocalizationTextFromResource(name), isError); }
/// <summary> /// Finds the language code. /// </summary> /// <param name="countryName">Name of the country.</param> /// <returns></returns> public string FindLanguageCode(string countryName) { var value = LanguageNames.FirstOrDefault(i => i.Value == countryName); return(value.Key); }
/// <inheritdoc/> public string GetLocaleString(LanguageNames languageName) => ResourceLoader.GetForCurrentView().GetString(languageName.ToString());