public void Execute(Command command) { if (string.IsNullOrEmpty(command.Key)) { throw new ArgumentNullException(nameof(command.Key)); } using (var db = new LanguageEntities()) { var existingResource = db.LocalizationResources.FirstOrDefault(r => r.ResourceKey == command.Key); if (existingResource == null) { return; } if (existingResource.FromCode) { throw new InvalidOperationException($"Cannot delete resource `{command.Key}` that is synced with code"); } db.LocalizationResources.Remove(existingResource); db.SaveChanges(); } ConfigurationContext.Current.CacheManager.Remove(CacheKeyHelper.BuildKey(command.Key)); }
public void Execute(RemoveTranslation.Command command) { using (var db = new LanguageEntities()) { var resource = db.LocalizationResources.Include(r => r.Translations).FirstOrDefault(r => r.ResourceKey == command.Key); if (resource == null) { return; } if (!resource.IsModified.HasValue || !resource.IsModified.Value) { throw new InvalidOperationException($"Cannot delete translation for unmodified resource `{command.Key}`"); } var t = resource.Translations.FirstOrDefault(_ => _.Language == command.Language.Name); if (t != null) { db.LocalizationResourceTranslations.Remove(t); db.SaveChanges(); } } ConfigurationContext.Current.CacheManager.Remove(CacheKeyHelper.BuildKey(command.Key)); }
public void Execute(Command command) { if (string.IsNullOrEmpty(command.Key)) { throw new ArgumentNullException(nameof(command.Key)); } using (var db = new LanguageEntities()) { var existingResource = db.LocalizationResources.FirstOrDefault(r => r.ResourceKey == command.Key); if (existingResource != null) { throw new InvalidOperationException($"Resource with key `{command.Key}` already exists"); } db.LocalizationResources.Add(new LocalizationResource(command.Key) { ModificationDate = DateTime.UtcNow, FromCode = command.FromCode, IsModified = false, Author = command.UserName }); db.SaveChanges(); } }
private void RegisterDiscoveredModels(LanguageEntities db, IEnumerable <Type> types) { var properties = types.SelectMany(type => TypeDiscoveryHelper.GetAllProperties(type, contextAwareScanning: false)); foreach (var property in properties) { RegisterIfNotExist(db, property.Key, property.Translation); db.SaveChanges(); } }
private void RegisterDiscoveredResources(LanguageEntities db, IEnumerable <Type> types) { var properties = types.SelectMany(type => TypeDiscoveryHelper.GetAllProperties(type)); foreach (var property in properties) { RegisterIfNotExist(db, property.Key, property.Translation); } db.SaveChanges(); }
public void RegisterManually(IEnumerable<ManualResource> resources) { using (var db = new LanguageEntities()) { foreach (var resource in resources) { RegisterIfNotExist(db, resource.Key, resource.Translation, author: "manual"); } db.SaveChanges(); } }
private void RegisterDiscoveredResources(IEnumerable<Type> types) { var helper = new TypeDiscoveryHelper(); var properties = types.SelectMany(type => helper.ScanResources(type)).DistinctBy(r => r.Key); using (var db = new LanguageEntities()) { foreach (var property in properties) RegisterIfNotExist(db, property.Key, property.Translation); db.SaveChanges(); } }
public void RegisterManually(IEnumerable <ManualResource> resources) { using (var db = new LanguageEntities()) { var defaultCulture = DetermineDefaultCulture(); foreach (var resource in resources) { RegisterIfNotExist(db, resource.Key, resource.Translation, defaultCulture, "manual"); } db.SaveChanges(); } }
private void RegisterManuallySingle(IEnumerable <ManualResource> resources, string connectionString) { using (var db = new LanguageEntities(connectionString)) { var defaultCulture = new DetermineDefaultCulture.Query().Execute(); foreach (var resource in resources) { RegisterIfNotExist(db, resource.Key, resource.Translation, defaultCulture, "manual"); } db.SaveChanges(); } }
public void Execute(Command command) { using (var db = new LanguageEntities()) { var resource = db.LocalizationResources.Include(r => r.Translations).FirstOrDefault(r => r.ResourceKey == command.Key); if (resource == null) { // TODO: return some status response obj return; } var translation = resource.Translations.FirstOrDefault(t => t.Language == command.Language.Name); if (translation != null) { // update existing translation translation.Value = command.Translation; } else { var newTranslation = new LocalizationResourceTranslation { Value = command.Translation, Language = command.Language.Name, ResourceId = resource.Id }; db.LocalizationResourceTranslations.Add(newTranslation); } resource.ModificationDate = DateTime.UtcNow; resource.IsModified = true; db.SaveChanges(); } ConfigurationContext.Current.CacheManager.Remove(CacheKeyHelper.BuildKey(command.Key)); }
public object Import(IEnumerable <LocalizationResource> newResources, bool importOnlyNewContent) { var count = 0; using (var db = new LanguageEntities()) { // if we are overwriting old content - we need to get rid of it first if (!importOnlyNewContent) { var existingResources = db.Set <LocalizationResource>(); db.LocalizationResources.RemoveRange(existingResources); db.SaveChanges(); } foreach (var localizationResource in newResources) { if (importOnlyNewContent) { // look for existing resource var existingResource = db.LocalizationResources .Include(r => r.Translations) .FirstOrDefault(r => r.ResourceKey == localizationResource.ResourceKey); if (existingResource == null) { // resource with this key does not exist - so we can just add it AddNewResource(db, localizationResource); count++; } else { // there is a resource with this key - looking for missing translations foreach (var translation in localizationResource.Translations) { var existingTranslation = existingResource.Translations.FirstOrDefault(t => t.Language == translation.Language); if (existingTranslation == null) { // there is no translation in that language - adding one // but before adding that - we need to fix its reference to resource (exported file might have different id) translation.ResourceId = existingResource.Id; db.LocalizationResourceTranslations.Add(translation); } else if (string.IsNullOrEmpty(existingTranslation.Value)) { // we can check - if content of the translation is empty - for us - it's the same as translation would not exist existingTranslation.Value = translation.Value; } } } } else { // don't care about state in DB // if we are importing all resources once again - all will be gone anyway AddNewResource(db, localizationResource); count++; } } db.SaveChanges(); var c = new ClearCache.Command(); c.Execute(); } return($"Import successful. Imported {count} resources"); }
public IEnumerable <string> ImportChanges(ICollection <DetectedImportChange> changes) { var result = new List <string>(); var inserts = 0; var updates = 0; var deletes = 0; using (var db = new LanguageEntities()) { // process deletes foreach (var delete in changes.Where(c => c.ChangeType == ChangeType.Delete)) { var existingResource = db.LocalizationResources.FirstOrDefault(r => r.ResourceKey == delete.ExistingResource.ResourceKey); if (existingResource != null) { db.LocalizationResources.Remove(existingResource); } } // process inserts foreach (var insert in changes.Where(c => c.ChangeType == ChangeType.Insert)) { // fix incoming incomplete resource from web insert.ImportingResource.ModificationDate = DateTime.UtcNow; insert.ImportingResource.Author = "import"; insert.ImportingResource.IsModified = false; // fix incoming resource translation invariant language (if any) insert.ImportingResource.Translations.ForEach(t => t.Language = t.Language ?? ""); AddNewResource(db, insert.ImportingResource); inserts++; } // process updates foreach (var update in changes.Where(c => c.ChangeType == ChangeType.Update)) { // look for existing resource var existingResource = db.LocalizationResources .Include(r => r.Translations) .FirstOrDefault(r => r.ResourceKey == update.ImportingResource.ResourceKey); if (existingResource == null) { // resource with this key does not exist - so we can just add it update.ImportingResource.ModificationDate = DateTime.UtcNow; update.ImportingResource.Author = "import"; update.ImportingResource.IsModified = false; AddNewResource(db, update.ImportingResource); inserts++; continue; } foreach (var translation in update.ImportingResource.Translations.Where(_ => _.Value != null)) { var existingTranslation = existingResource.Translations.FirstOrDefault(t => t.Language == translation.Language); if (existingTranslation == null) { // there is no translation in that language - adding one // but before adding that - we need to fix its reference to resource (exported file might have different id) translation.ResourceId = existingResource.Id; db.LocalizationResourceTranslations.Add(translation); } else { existingTranslation.Value = translation.Value; } } updates++; } db.SaveChanges(); var clearCommand = new ClearCache.Command(); clearCommand.Execute(); } if (inserts > 0) { result.Add($"Inserted {inserts} resources."); } if (updates > 0) { result.Add($"Updated {updates} resources."); } if (deletes > 0) { result.Add($"Deleted {deletes} resources."); } return(result); }
public object Import(IEnumerable<LocalizationResource> newResources, bool importOnlyNewContent) { var count = 0; using (var db = new LanguageEntities()) { // if we are overwriting old content - we need to get rid of it first if (!importOnlyNewContent) { var existingResources = db.Set<LocalizationResource>(); db.LocalizationResources.RemoveRange(existingResources); db.SaveChanges(); } foreach (var localizationResource in newResources) { if (importOnlyNewContent) { // look for existing resource var existingResource = db.LocalizationResources .Include(r => r.Translations) .FirstOrDefault(r => r.ResourceKey == localizationResource.ResourceKey); if (existingResource == null) { // resource with this key does not exist - so we can just add it AddNewResource(db, localizationResource); count++; } else { // there is a resource with this key - looking for missing translations foreach (var translation in localizationResource.Translations) { var existingTranslation = existingResource.Translations.FirstOrDefault(t => t.Language == translation.Language); if (existingTranslation == null) { // there is no translation in that language - adding one // but before adding that - we need to fix its reference to resource (exported file might have different id) translation.ResourceId = existingResource.Id; db.LocalizationResourceTranslations.Add(translation); } else if (string.IsNullOrEmpty(existingTranslation.Value)) { // we can check - if content of the translation is empty - for us - it's the same as translation would not exist existingTranslation.Value = translation.Value; } } } } else { // don't care about state in DB // if we are importing all resources once again - all will be gone anyway AddNewResource(db, localizationResource); count++; } } db.SaveChanges(); var c = new ClearCache.Command(); c.Execute(); } return $"Import successful. Imported {count} resources"; }