/// <summary>
 /// 每个玩家显示层发牌
 /// </summary>
 public void InitPayerLibrary()
 {
     fapaiObj.SetActive(true);
     UIUtils.DelayDesOrDisObject(fapaiObj, 2f, false);
     for (int i = 0; i < LandlordsModel.Instance.RoomPlayerHands.Count; i++)
     {
         LandkirdsHandCardModel handCard = LandlordsModel.Instance.RoomPlayerHands[i];
         if (handCard != null)
         {
             LandlordsBasePlayer player = GetPlayer(handCard.playerInfo.uid);
             player.DealCard(true);
             if (player is LandlordsOtherPlayer)
             {
                 ((LandlordsOtherPlayer)player).CardRemainCountShow();
             }
         }
     }
     LandlordsPage.Instance.LoadComplete();
 }
    /// <summary>
    /// 玩家变成地主
    /// </summary>
    public void PlayerToLandlord(string uid, bool isAddCardCountToPlayer = true)
    {
        LandkirdsHandCardModel cards = LandlordsModel.Instance.GetHandCardMode(uid);

        LandlordsModel.Instance.CurLandlordUid = uid;
        if (LandlordsModel.Instance.RoomModel.CurRoomInfo.IsMatch && !LandlordsModel.Instance.RoomModel.CurRoomInfo.IsQdz)
        {
            Multiples = cards.Multiples;
        }

        List <Card> dipai = new List <Card>();

        //显示底牌
        while (DzCard.Instance.CardsCount != 0)
        {
            Card card = DzCard.Instance.Deal();
            dipai.Add(card);
            if (isAddCardCountToPlayer)
            {
                cards.AddCard(card);
            }
        }
        UpdateDeskCardShow(dipai);
        for (int i = 0; i < dipai.Count; i++)
        {
            dipai[i].IsSprite = false;
        }
        LandlordsBasePlayer playCard = LandlordsPage.Instance.playView.GetPlayer(uid);

        if (uid == UserInfoModel.userInfo.userId.ToString())
        {
            playCard.DealCard(faceBundle);
        }
        if (playCard is LandlordsOtherPlayer)
        {
            ((LandlordsOtherPlayer)playCard).CardRemainCountShow();
        }
        //更新身份
        UpdateIndentity(uid, Identity.Landlord);
    }