void Purchase(LandTile Current) { Current.owner = AIpla; EnemyTurn = false; Current.GetComponent <LandTile>().hire1 = AIpla; Current.GetComponent <LandTile>().hire3 = AIpla; Tiles++; Current.GetComponent <SpriteRenderer>().sprite = AISprite; }
// Update is called once per frame public void ConfirmButton() { if (player.Money > curTile.cost) { player.Money -= curTile.cost; curTile.GetComponent <SpriteRenderer> ().color = Color.blue; curTile.ConfirmationWindowConfirm(); player.income += curTile.income; gameObject.SetActive(false); } }