public void ToLevelSelect(int P_selected) { count = count + P_selected; if (count > 1 && add == 0) { StaticLevel.GetComponent <Button>().interactable = true; StaticLevel.GetComponent <Image>().color = Color.white; FallingLevel.GetComponent <Button>().interactable = true; FallingLevel.GetComponent <Image>().color = Color.white; //CharacterCanvas.GetComponent<MainMenuScript>().btns.Add(StaticLevel.GetComponent<Button>()); // CharacterCanvas.GetComponent<MainMenuScript>().btns.Add(FallingLevel.GetComponent<Button>()); Lamp1.GetComponent <SpriteRenderer>().color = Color.white; Lamp2.GetComponent <SpriteRenderer>().color = Color.white; add = 1; } else if (count < 2) { StaticLevel.GetComponent <Button>().interactable = false; StaticLevel.GetComponent <Image>().color = Color.gray; FallingLevel.GetComponent <Button>().interactable = false; FallingLevel.GetComponent <Image>().color = Color.gray; add = 0; //CharacterCanvas.GetComponent<MainMenuScript>().btns.RemoveAt(4); //CharacterCanvas.GetComponent<MainMenuScript>().btns.Remove(StaticLevel.GetComponent<Button>()); // CharacterCanvas.GetComponent<MainMenuScript>().btns.Remove(FallingLevel.GetComponent<Button>()); // CharacterCanvas.GetComponent<MainMenuScript>().btns.RemoveAt(5); Lamp1.GetComponent <SpriteRenderer>().color = Color.gray; Lamp2.GetComponent <SpriteRenderer>().color = Color.gray; } }
public void Start() { //MM = GameObject.Find("MM"); //Foxy = GameObject.Find("Foxy"); //Pen = GameObject.Find("Pen"); //Butt = GameObject.Find("Butt"); StaticLevel = GameObject.Find("StaticButton"); //StaticLevel.GetComponent<Button>().interactable = false; StaticLevel.GetComponent <Image>().color = Color.gray; FallingLevel = GameObject.Find("FallingButton"); //FallingLevel.GetComponent<Button>().interactable = false; FallingLevel.GetComponent <Image>().color = Color.gray; Lamp1.GetComponent <SpriteRenderer>().color = Color.gray; Lamp2.GetComponent <SpriteRenderer>().color = Color.gray; }
// Use this for initialization void Start() { manager = UduinoManager.Instance; manager.pinMode(AnalogPin.A2, PinMode.Input); Lock1 = false; Lock2 = false; picRotCheck1 = false; picRotCheck2 = false; picRotCheck3 = false; Lamp1Script = Lamp1Access.GetComponent <Lamp1>(); Lamp2Script = Lamp2Access.GetComponent <Lamp2>(); Lamp3Script = Lamp3Access.GetComponent <Lamp3>(); Lamp4Script = Lamp4Access.GetComponent <Lamp4>(); BlueDoorScript = BlueDoorAccess.GetComponent <BlueDoor>(); RedDoorScript = RedDoorAccess.GetComponent <RedDoor>(); }
// Use this for initialization void Start() { Lamp2Script = Lamp2Access.GetComponent <Lamp2>(); lampstate = false; }