public LakeWaterFallScript GetAnOnWaterFall() { if (lakeholesOn.Count > 0) { LakeWaterFallScript f = lakeholesOn[0]; lakeholesOn.Remove(f); return(f); } return(null); }
public void TurnOffOneLakeHole() { //Debug.Log("Turn a water fall off"); LakeWaterFallScript w = GetAnOnWaterFall(); if (w != null) { w.TurnOffWaterfall(); lakeholesOff.Add(w); } }