static void Init() { // Get existing open window or if none, make a new one: window = (LadderWizardEditorWindow) EditorWindow.GetWindow (typeof (LadderWizardEditorWindow)); window.Load(); window.Focus(); }
static void Init() { // Get existing open window or if none, make a new one: window = (LadderWizardEditorWindow)EditorWindow.GetWindow(typeof(LadderWizardEditorWindow)); window.Load(); window.Focus(); }
static void Init () { // Get existing open window or if none, make a new one: window = (LadderWizardEditorWindow) EditorWindow.GetWindow (typeof (LadderWizardEditorWindow)); // Listen for updates - use this if you want real time graphs //if (EditorApplication.update != window.EditorUpdate) EditorApplication.update += window.EditorUpdate; // Listen for moves //window.wantsMouseMove = true; // Create a style which loads a background image window.Load(); window.Focus(); }
static void Init() { // Get existing open window or if none, make a new one: window = (LadderWizardEditorWindow)EditorWindow.GetWindow(typeof(LadderWizardEditorWindow)); // Listen for updates - use this if you want real time graphs //if (EditorApplication.update != window.EditorUpdate) EditorApplication.update += window.EditorUpdate; // Listen for moves //window.wantsMouseMove = true; // Create a style which loads a background image window.Load(); window.Focus(); }