Exemple #1
0
    void SetupFromLoad()
    {
        playerScript.PlayerEntity = playerStat.playerEntity;
        player.position           = new Vector3(playerStat.playerPosX, playerStat.playerPosY);

        //setup enemies gs.enemies = enemies;// null enemies cause serializable exception
        for (int i = 0; i < gs.ladderUnlocked.Length; ++i)
        {
            if (gs.ladderUnlocked[i])
            {
                ladderManager.unlockLadder(i);
            }
        }

        // reset gamestatus data
        gs = null;
    }
Exemple #2
0
 void UnlockLadder(int ladderId)
 {
     ladderController.unlockLadder(ladderId);
 }