Exemple #1
0
 private void performeUpDownLadder()
 {
     if (Input.GetKey(GameController.UP) || Input.GetKeyDown(GameController.UP) ||
         Input.GetKey(GameController.DOWN) || Input.GetKeyDown(GameController.DOWN))
     {
         //character.gravityScale = 0;
         Debug.Log("Perform");
         state = Movement.Ladder;
         //Vector2 nextPositionVertical;
         float verticalVariation = 0;
         if (Input.GetKey(GameController.UP) || Input.GetKeyDown(GameController.UP))
         {
             ladderDirection = LadderDirection.Up;
             //nextPositionVertical = Vector2.up * GameController.SPEED_LADDER * Time.deltaTime;
             verticalVariation = verticalVariation + GameController.SPEED_LADDER;
         }
         else if (Input.GetKey(GameController.DOWN) || Input.GetKeyDown(GameController.DOWN))
         {
             ladderDirection   = LadderDirection.Down;
             verticalVariation = verticalVariation - GameController.SPEED_LADDER;
             //nextPositionVertical = Vector2.down * GameController.SPEED_LADDER * Time.deltaTime;
         }
         else
         {
             //ladderDirection = LadderDirection.None;
             //nextPositionVertical = Vector2.zero;
         }
         //transform.localPosition += (Vector3)nextPositionVertical;
         transform.localPosition = new Vector3(transform.position.x, transform.position.y + verticalVariation, transform.localPosition.z);
     }
 }
Exemple #2
0
    private void performeUpDownLadder_()
    {
        if (time <= timeToUseLadder)
        {
            return;
        }
        time = 0;

        Animator animation = animator.GetComponent <Animator>();

        if (!positionsTouches.Contains(LadderPosition.Botton) &&
            !positionsTouches.Contains(LadderPosition.Top))
        {
            // middle
            if (countLadderUse > 0)
            {
                if (countLadderUse % 2 == 0)
                {
                    animation.Play("ladder_middle_left");
                }
                else
                {
                    animation.Play("ladder_middle_right");
                }
            }
            countLadderUse++;
        }
        else if (!positionsTouches.Contains(LadderPosition.Middle) &&
                 !positionsTouches.Contains(LadderPosition.Top))
        {
            // botton
            animation.Play("ladder_begin");
            countLadderUse = 0;
        }
        else if (!positionsTouches.Contains(LadderPosition.Middle) &&
                 !positionsTouches.Contains(LadderPosition.Botton))
        {
            //top
            animation.Play("ladder_end");
            countLadderUse = 0;
        }



        Vector2 nextPositionVertical;

        if (Input.GetKey(GameController.UP))
        {
            ladderDirection      = LadderDirection.Up;
            nextPositionVertical = Vector2.up * GameController.SPEED_LADDER * Time.deltaTime;
        }
        else if (Input.GetKey(GameController.DOWN))
        {
            ladderDirection      = LadderDirection.Down;
            nextPositionVertical = Vector2.down * GameController.SPEED_LADDER * Time.deltaTime;
        }
        else
        {
            ladderDirection      = LadderDirection.None;
            nextPositionVertical = Vector2.zero;
        }
        transform.localPosition += (Vector3)nextPositionVertical;
    }