void Update() { LabelManager.CanvasLookAt(canvas, mainCamera); if (IntroInteraction.introStarted && !switchedStates) { SetActiveStates(objectsToActivate, true); SetActiveStates(objectsToDeactivate, false); switchedStates = true; } }
void Update() { LabelManager.CanvasLookAt(canvas, mainCamera); if (IntroInteraction.introStarted && !switchedStates) { SetActiveStates(objectsToActivate, true); SetActiveStates(objectsToDeactivate, false); switchedStates = true; } }