public uint FastStreamManual(int blockLength, int sourceLength) { sourceLength = LZ4MemoryHelper.RoundUp(sourceLength, blockLength); var targetLength = 2 * sourceLength; var context = (LZ4Engine.StreamT *)LZ4MemoryHelper.AllocZero(sizeof(LZ4Engine.StreamT)); var source = (byte *)LZ4MemoryHelper.Alloc(sourceLength); var target = (byte *)LZ4MemoryHelper.Alloc(targetLength); try { Lorem.Fill(source, sourceLength); var sourceP = 0; var targetP = 0; while (sourceP < sourceLength && targetP < targetLength) { targetP += LZ4Engine64.CompressFastContinue( context, source + sourceP, target + targetP, Math.Min(blockLength, sourceLength - sourceP), targetLength - targetP, 1); sourceP += blockLength; } return(Tools.Adler32(target, targetP)); } finally { LZ4MemoryHelper.Free(context); LZ4MemoryHelper.Free(source); LZ4MemoryHelper.Free(target); } }
/// <see cref="UnmanagedEncodingResource.ReleaseUnmanaged()"/> protected override void ReleaseUnmanaged() { base.ReleaseUnmanaged(); LZ4MemoryHelper.Free(_context); }
/// <see cref="UnmanagedEncodingResource.ReleaseUnmanaged()"/> protected override void ReleaseUnmanaged() { base.ReleaseUnmanaged(); LZ4MemoryHelper.Free(_inputBuffer); }