// Use this for initialization
    void Start()
    {
        StC = GameObject.FindGameObjectWithTag("StateController").GetComponent <LW_StateController> ();
        OA  = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <LW_OpenAnimation> ();
        //SC = GameObject.FindGameObjectWithTag ("SpinningCard").GetComponent<LW_SpinningCard> ();
        CardHolder = GameObject.FindGameObjectWithTag("CardHolder").gameObject;

        Button btn = GetComponent <Button> ();

        btn.onClick.AddListener(MoveBack);
    }
    // Use this for initialization
    void Start()
    {
        IC  = GameObject.FindGameObjectWithTag("InventoryController").GetComponent <InventoryController> ();
        StC = GameObject.FindGameObjectWithTag("StateController").GetComponent <LW_StateController> ();
        OA  = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <LW_OpenAnimation> ();
        //SC = GameObject.FindGameObjectWithTag ("SpinningCard").GetComponent<LW_SpinningCard> ();
        CC         = GameObject.FindGameObjectWithTag("CreateCards").GetComponent <LW_CreateCards> ();
        DiscPlaces = GameObject.FindGameObjectWithTag("Lootbox").transform.GetChild(0).gameObject;

        Button btn = GetComponent <Button> ();

        btn.onClick.AddListener(OpenCrate);
    }