protected override bool EnableARBackgroundRendering() { if (m_BackgroundMaterial == null) { return(false); } camera = m_Camera ? m_Camera : Camera.main; if (camera == null) { return(false); } // Clear flags m_SavedClearFlags = camera.clearFlags; camera.clearFlags = CameraClearFlags.Depth; if (m_LWRPBeforeCameraRender == null) { m_LWRPBeforeCameraRender = camera.gameObject.GetComponent <LWRPBeforeCameraRender>(); } m_LWRPBeforeCameraRender.blitMaterial = m_BackgroundMaterial; return(true); }
protected override void DisableARBackgroundRendering() { if (m_BackgroundMaterial == null) { return; } camera = m_Camera ? m_Camera : Camera.main; if (camera == null) { return; } camera.clearFlags = m_SavedClearFlags; if (m_LWRPBeforeCameraRender != null) { m_LWRPBeforeCameraRender.blitMaterial = null; m_LWRPBeforeCameraRender = null; } }