private void Start() { var count = (int)ETestShape3D.EnumCount; for (int i = 0; i < count; i++) { for (int j = 0; j < count; j++) { LVector3 pos = new LVector3(true, (i * gridGap), (j * gridGap), 0); var shape1 = CreateShape(i, (i * count + j) * 2, pos.ToVector3()); var shape2 = CreateShape(j, (i * count + j) * 2 + 1, (pos + new LVector3(true, moveDist, 0f, 0f)).ToVector3()); allPairs.Add(new DebugUnityColliderProxy[2] { shape1, shape2 }); StartCoroutine( PingPongMove(shape1, shape1.transform.position.ToLVector3(), pos + new LVector3(true, moveDist, moveDist, 0f), rawMoveTime)); StartCoroutine( PingPongMove(shape2, shape2.transform.position.ToLVector3(), pos + new LVector3(true, 0f, moveDist, 0f), rawMoveTime)); } } }
public static GameObject CreateEntity(BaseEntity entity, int prefabId, LVector3 position, GameObject prefab, object config) { var obj = GameObject.Instantiate(prefab, position.ToVector3(), Quaternion.identity); entity.engineTransform = obj.transform; entity.transform.Pos3 = position; config.CopyFiledsTo(entity); var views = obj.GetComponents <IView>(); foreach (var view in views) { view.BindEntity(entity); } entity.prefabID = prefabId; entity.DoAwake(); entity.DoStart(); return(obj); }
public static GameObject CreateEntity(BaseEntity entity, int prefabId, LVector3 position, GameObject prefab, object config) { var obj = (GameObject)GameObject.Instantiate(prefab, position.ToVector3(), Quaternion.identity); entity.engineTransform = obj.transform; entity.transform.Pos3 = position; config.CopyFiledsTo(entity); entity.animator = obj.GetComponent <CAnimation>(); var views = obj.GetComponents <IView>(); foreach (var view in views) { view.BindEntity(entity); } entity.PrefabId = prefabId; GameManager.Instance.collisionManager.RegisterEntity(prefab, obj, entity); entity.DoAwake(); entity.DoStart(); return(obj); }
public void TakeDamage(int amount, LVector3 hitPoint) { enemyAudio.Play(); hitParticles.transform.position = hitPoint.ToVector3(); hitParticles.Play(); }
public static LVector2 Vector3Field(string label, LVector3 value, params GUILayoutOption[] options) { return(EditorGUILayout.Vector3Field(label, value.ToVector3(), options).ToLVector3()); }
public override void OnTakeDamage(int amount, LVector3 hitPoint) { uiFloatBar.UpdateHp(entity.curHealth, entity.maxHealth); FloatTextManager.CreateFloatText(hitPoint.ToVector3(), -amount); }
public void SetPosition(LVector3 val) { transform.position = val.ToVector3(); OnSetPosition(new LVector2(val.x, val.y)); }
public virtual void OnTakeDamage(int amount, LVector3 hitPoint) { FloatTextManager.CreateFloatText(hitPoint.ToVector3(), -amount); }
public void DrawLine(LVector3 a, LVector3 b) { Gizmos.DrawLine(a.ToVector3(), b.ToVector3()); }