public static hasNoOverlap ( Rect rect, int depth ) : bool | ||
rect | Rect | |
depth | int | |
Résultat | bool |
static public int hasNoOverlap_s(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.Rect a1; checkValueType(l, 1, out a1); System.Int32 a2; checkType(l, 2, out a2); var ret = LTGUI.hasNoOverlap(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int hasNoOverlap_s(IntPtr l) { try { UnityEngine.Rect a1; checkValueType(l, 1, out a1); System.Int32 a2; checkType(l, 2, out a2); var ret = LTGUI.hasNoOverlap(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }