Exemple #1
0
 static public int set_origRotation(IntPtr l)
 {
     try {
         LTDescrOptional        self = (LTDescrOptional)checkSelf(l);
         UnityEngine.Quaternion v;
         checkType(l, 2, out v);
         self.origRotation = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemple #2
0
 static public int set_axis(IntPtr l)
 {
     try {
         LTDescrOptional     self = (LTDescrOptional)checkSelf(l);
         UnityEngine.Vector3 v;
         checkType(l, 2, out v);
         self.axis = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemple #3
0
 static public int set_lastVal(IntPtr l)
 {
     try {
         LTDescrOptional self = (LTDescrOptional)checkSelf(l);
         float           v;
         checkType(l, 2, out v);
         self.lastVal = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemple #4
0
 static public int callOnUpdate(IntPtr l)
 {
     try {
         LTDescrOptional self = (LTDescrOptional)checkSelf(l);
         System.Single   a1;
         checkType(l, 2, out a1);
         System.Single a2;
         checkType(l, 3, out a2);
         self.callOnUpdate(a1, a2);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int set_onUpdateColor(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         LTDescrOptional self = (LTDescrOptional)checkSelf(l);
         System.Action <UnityEngine.Color> v;
         int op = checkDelegate(l, 2, out v);
         if (op == 0)
         {
             self.onUpdateColor = v;
         }
         else if (op == 1)
         {
             self.onUpdateColor += v;
         }
         else if (op == 2)
         {
             self.onUpdateColor -= v;
         }
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }