updateInternal() public méthode

public updateInternal ( ) : bool
Résultat bool
Exemple #1
0
	public static void update() {
		if(frameRendered != Time.frameCount){ // make sure update is only called once per frame
			init();

			#if UNITY_3_5 || UNITY_4_0 || UNITY_4_0_1 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_5
			dtEstimated = Time.realtimeSinceStartup - previousRealTime;
			if(dtEstimated>0.2f) // a catch put in, when at the start sometimes this number can grow unrealistically large
			dtEstimated = 0.2f;
			previousRealTime = Time.realtimeSinceStartup;
			#else

			dtEstimated = dtEstimated<0f ? 0f : dtEstimated = Time.unscaledDeltaTime;

			//		Debug.Log("Time.unscaledDeltaTime:"+Time.unscaledDeltaTime);
			#endif

			dtActual = Time.deltaTime;
			maxTweenReached = 0;
			finishedCnt = 0;
			// if(tweenMaxSearch>1500)
			//			 Debug.Log("tweenMaxSearch:"+tweenMaxSearch +" maxTweens:"+maxTweens);
			for( int i = 0; i <= tweenMaxSearch && i < maxTweens; i++){
				tween = tweens[i];
//				if(i==0 && tweens[i].toggle)
//					Debug.Log("tweens["+i+"]"+tweens[i]);
				if(tween.toggle){
					maxTweenReached = i;

					if (tween.updateInternal()) { // returns true if the tween is finished with it's loop
						tweensFinished[finishedCnt] = i;
						finishedCnt++;
					}
				}
			}

			// Debug.Log("maxTweenReached:"+maxTweenReached);
			tweenMaxSearch = maxTweenReached;
			frameRendered = Time.frameCount;

			for(int i = 0; i < finishedCnt; i++){
				j = tweensFinished[i];
				tween = tweens[ j ];
				//				Debug.Log("removing tween:"+tween);
				removeTween(j);
				if(tween.hasExtraOnCompletes && tween.trans!=null)
					tween.callOnCompletes();
			}

		}
	}