Exemple #1
0
        private void CheckllAngleBetween(Vector3 axis, float originalAngle)
        {
            Quaternion rotation1 = Quaternion.CreateFromAxisAngle(axis, 0);
            Quaternion rotation2 = Quaternion.CreateFromAxisAngle(axis, ToRadians(originalAngle));

            double deducedAngle = FromLslFloat(m_lslApi.llAngleBetween(ToLslQuaternion(rotation2), ToLslQuaternion(rotation1)));

            Assert.Greater(deducedAngle, ToRadians(originalAngle) - ANGLE_ACCURACY_IN_RADIANS);
            Assert.Less(deducedAngle, ToRadians(originalAngle) + ANGLE_ACCURACY_IN_RADIANS);
        }
        private void CheckllAngleBetween(Vector3 axis, float originalAngle, float denorm1, float denorm2)
        {
            Quaternion rotation1 = Quaternion.CreateFromAxisAngle(axis, 0);
            Quaternion rotation2 = Quaternion.CreateFromAxisAngle(axis, ToRadians(originalAngle));

            rotation1 *= denorm1;
            rotation2 *= denorm2;

            double deducedAngle = FromLslFloat(m_lslApi.llAngleBetween(ToLslQuaternion(rotation2), ToLslQuaternion(rotation1)));

            Assert.That(deducedAngle, Is.EqualTo(ToRadians(originalAngle)).Within(ANGLE_ACCURACY_IN_RADIANS), "TestllAngleBetween check fail");
        }