public override void UpdateBeforeSimulation100()
 {
     if (UI == null)
     {
         UI = new LSE.TractorUI <Sandbox.ModAPI.Ingame.IMyLargeTurretBase>();
         UI.CreateUI((Sandbox.ModAPI.IMyTerminalBlock)Entity);
     }
 }
        public override void UpdateOnceBeforeFrame()
        {
            if (UI == null)
            {
                UI = new LSE.TractorUI <Sandbox.ModAPI.Ingame.IMyLargeTurretBase>();
                UI.CreateUI((Sandbox.ModAPI.IMyTerminalBlock)Entity);
            }
            resourceSink = Entity.Components.Get <MyResourceSinkComponent>();

            resourceSink.SetRequiredInputByType(electricityDefinition, 0.0021f);
            setPowerConsumption = 0.0081f;

            m_inventory = ((Sandbox.ModAPI.Ingame.IMyTerminalBlock)Entity).GetInventory(0) as IMyInventory;
        }