public void Init(ColliderPrefab prefab, CTransform2D trans)
 {
     this.Prefab = prefab;
     _bound      = prefab.GetBounds();
     Transform2D = trans;
     _prePos     = Transform2D.pos;
     _preDeg     = Transform2D.deg;
     unchecked
     {
         Id = autoIncId++;
     }
 }
Exemple #2
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 public LRect GetBounds()
 {
     var col = collider;
     var tran = transform;
     var type = (EShape2D)col.TypeId;
     switch(type)
     {
         case EShape2D.Circle:
             var radius = ((CCircle)col).radius;
             return LRect.CreateRect(tran.pos, new LVector2(radius, radius));
         case EShape2D.AABB:
             var halfSize = ((CAABB)col).size;
             return LRect.CreateRect(tran.pos, halfSize);
         case EShape2D.OBB:
             var rad = ((COBB)col).radius;
             return LRect.CreateRect(tran.pos, new LVector2(rad, rad));
     }
     Debug.LogError("No support type" + type);
     return new LRect();
 }
 public static Rect ToRect(this LRect vec)
 {
     return(new Rect(vec.position.ToVector2(), vec.size.ToVector2()));
 }