protected override void OnDeactivated(object sender, EventArgs args) { LSystem.isPaused = true; this.OnGamePaused(); if (process != null) { process.OnPause(); } base.OnDeactivated(sender, args); }
protected override void OnDeactivated(object sender, EventArgs args) { LSystem.isPaused = true; this.OnGamePaused(); if (process != null) { process.OnPause(); } base.OnDeactivated(sender, args); }