Exemple #1
0
 private void Awake()
 {
     if (LOD_Manager.instance == null)
     {
         LOD_Manager.instance = this;
     }
     else if (LOD_Manager.instance != this)
     {
         UnityEngine.Object.DestroyImmediate(base.gameObject);
     }
 }
 private void InitLOD(LOD_Manager source)
 {
     this._destination.Bush.StippledMaterials         = source.Bush.StippledMaterials;
     this._destination.SmallBush.StippledMaterials    = source.SmallBush.StippledMaterials;
     this._destination.Cave.StippledMaterials         = source.Cave.StippledMaterials;
     this._destination.CaveEntrance.StippledMaterials = source.CaveEntrance.StippledMaterials;
     this._destination.PickUps.StippledMaterials      = source.PickUps.StippledMaterials;
     this._destination.Plant.StippledMaterials        = source.Plant.StippledMaterials;
     this._destination.Rocks.StippledMaterials        = source.Rocks.StippledMaterials;
     this._destination.SmallRocks.StippledMaterials   = source.SmallRocks.StippledMaterials;
     this._destination.Trees.StippledMaterials        = source.Trees.StippledMaterials;
 }
Exemple #3
0
 void Start()
 {
     LOD_Manager.ADDLOD_HL(transform);
     Destroy(this);
 }
Exemple #4
0
 private void Awake()
 {
     if (LOD_Manager.instance == null)
     {
         LOD_Manager.instance = this;
     }
     else if (LOD_Manager.instance != this)
     {
         UnityEngine.Object.DestroyImmediate(base.gameObject);
     }
 }