protected void ReleaseTexture() { if (tex != null) { tex.Dispose(); tex = null; } }
void OnDestroy() { manualCam.Dispose(); if (_imageTex0 != null) { _imageTex0.Dispose(); _imageTex0 = null; } if (_imageTex1 != null) { _imageTex1.Dispose(); _imageTex1 = null; } if (_sourceTex != null) { _sourceTex.Dispose(); _sourceTex = null; } }