/// <summary> /// Only for some testing values /// </summary> public void InitDefault() { Birth.AddKey(0, 1.0f); Life.AddKey(0, 10.0f); Thickness.AddKey(0, 1.0f); Velocity.AddKey(0, new Vector3(0, 1, 0)); MyAnimatedPropertyVector4 colorKey = new MyAnimatedPropertyVector4(Color.Name); colorKey.AddKey(0, new Vector4(1, 0, 0, 1)); colorKey.AddKey(1, new Vector4(0, 0, 1, 1)); Color.AddKey(0, colorKey); MyAnimatedPropertyFloat radiusKey = new MyAnimatedPropertyFloat(Radius.Name); radiusKey.AddKey(0, 1.0f); Radius.AddKey(0, radiusKey); MyAnimatedPropertyTransparentMaterial materialKey = new MyAnimatedPropertyTransparentMaterial(Material.Name); materialKey.AddKey(0, MyTransparentMaterials.GetMaterial("Smoke")); Material.AddKey(0, materialKey); LODBirth.AddKey(0, 1.0f); LODRadius.AddKey(0, 1.0f); UseLayerSorting.SetValue(false); SortLayer.SetValue(-1); }
public void InitDefault() { Birth.AddKey(0, 1.0f); Life.AddKey(0, 10.0f); Thickness.AddKey(0, 1.0f); Velocity.AddKey(0, new Vector3(0, 1, 0)); MyAnimatedPropertyVector4 colorKey = new MyAnimatedPropertyVector4(Color.Name); colorKey.AddKey(0, new Vector4(1, 0, 0, 1)); colorKey.AddKey(1, new Vector4(0, 0, 1, 1)); Color.AddKey(0, colorKey); MyAnimatedPropertyFloat radiusKey = new MyAnimatedPropertyFloat(Radius.Name); radiusKey.AddKey(0, 1.0f); Radius.AddKey(0, radiusKey); MyAnimatedPropertyTransparentMaterial materialKey = new MyAnimatedPropertyTransparentMaterial(Material.Name); materialKey.AddKey(0, MyTransparentMaterials.GetMaterial("Smoke")); Material.AddKey(0, materialKey); LODBirth.AddKey(0, 1.0f); LODBirth.AddKey(MyConstants.MAX_PARTICLE_DISTANCE_DEFAULT, 0f); LODRadius.AddKey(0, 1.0f); PivotDistVar.SetValue(1.0f); AccelerationVar.SetValue(0.0f); UseLayerSorting.SetValue(false); SortLayer.SetValue(-1); }
public void Init() { System.Diagnostics.Debug.Assert(Birth == null); AddProperty(MyGenerationPropertiesEnum.Birth, new MyAnimatedPropertyFloat("Birth")); AddProperty(MyGenerationPropertiesEnum.BirthVar, new MyConstPropertyFloat("Birth var")); AddProperty(MyGenerationPropertiesEnum.Life, new MyAnimatedPropertyFloat("Life")); AddProperty(MyGenerationPropertiesEnum.LifeVar, new MyConstPropertyFloat("Life var")); AddProperty(MyGenerationPropertiesEnum.Velocity, new MyAnimatedPropertyVector3("Velocity")); AddProperty(MyGenerationPropertiesEnum.VelocityDir, new MyConstPropertyEnum("Velocity dir", typeof(MyVelocityDirEnum), s_velocityDirStrings)); AddProperty(MyGenerationPropertiesEnum.Angle, new MyAnimatedPropertyFloat("Angle")); AddProperty(MyGenerationPropertiesEnum.AngleVar, new MyConstPropertyFloat("Angle var")); AddProperty(MyGenerationPropertiesEnum.RotationSpeed, new MyAnimatedPropertyFloat("Rotation speed")); AddProperty(MyGenerationPropertiesEnum.RotationSpeedVar, new MyConstPropertyFloat("Rotation speed var")); AddProperty(MyGenerationPropertiesEnum.Radius, new MyAnimatedProperty2DFloat("Radius")); AddProperty(MyGenerationPropertiesEnum.RadiusVar, new MyAnimatedPropertyFloat("Radius var")); AddProperty(MyGenerationPropertiesEnum.Color, new MyAnimatedProperty2DVector4("Color")); AddProperty(MyGenerationPropertiesEnum.ColorVar, new MyAnimatedPropertyFloat("Color var")); AddProperty(MyGenerationPropertiesEnum.Material, new MyAnimatedProperty2DTransparentMaterial("Material", MyTransparentMaterialInterpolator.Switch)); AddProperty(MyGenerationPropertiesEnum.ParticleType, new MyConstPropertyEnum("Particle type", typeof(MyParticleTypeEnum), s_particleTypeStrings)); AddProperty(MyGenerationPropertiesEnum.Thickness, new MyAnimatedPropertyFloat("Thickness")); AddProperty(MyGenerationPropertiesEnum.Enabled, new MyConstPropertyBool("Enabled")); Enabled.SetValue(true); AddProperty(MyGenerationPropertiesEnum.BlendTextures, new MyConstPropertyBool("Blend textures")); BlendTextures.SetValue(true); AddProperty(MyGenerationPropertiesEnum.EnableCustomRadius, new MyConstPropertyBool("Enable custom radius")); AddProperty(MyGenerationPropertiesEnum.EnableCustomVelocity, new MyConstPropertyBool("Enable custom velocity")); AddProperty(MyGenerationPropertiesEnum.EnableCustomBirth, new MyConstPropertyBool("Enable custom birth")); AddProperty(MyGenerationPropertiesEnum.OnDie, new MyConstPropertyGenerationIndex("OnDie")); OnDie.SetValue(-1); AddProperty(MyGenerationPropertiesEnum.OnLife, new MyConstPropertyGenerationIndex("OnLife")); OnLife.SetValue(-1); AddProperty(MyGenerationPropertiesEnum.LODBirth, new MyAnimatedPropertyFloat("LODBirth")); AddProperty(MyGenerationPropertiesEnum.LODRadius, new MyAnimatedPropertyFloat("LODRadius")); AddProperty(MyGenerationPropertiesEnum.MotionInheritance, new MyAnimatedPropertyFloat("Motion inheritance")); AddProperty(MyGenerationPropertiesEnum.UseLayerSorting, new MyConstPropertyBool("Use layer sorting")); AddProperty(MyGenerationPropertiesEnum.SortLayer, new MyConstPropertyInt("Sort layer")); AddProperty(MyGenerationPropertiesEnum.AlphaAnisotropic, new MyConstPropertyBool("Alpha anisotropic")); AddProperty(MyGenerationPropertiesEnum.Gravity, new MyConstPropertyFloat("Gravity")); Thickness.AddKey(0, 1.0f); LODBirth.AddKey(0, 1.0f); LODRadius.AddKey(0, 1.0f); UseLayerSorting.SetValue(false); SortLayer.SetValue(-1); m_emitter.Init(); }
public void Deserialize(XmlReader reader) { m_name = reader.GetAttribute("name"); int version = Convert.ToInt32(reader.GetAttribute("version"), CultureInfo.InvariantCulture); reader.ReadStartElement(); //ParticleGeneration foreach (IMyConstProperty property in m_properties) { if (reader.Name == "Emitter") { break; //we added new property which is not in xml yet } property.Deserialize(reader); } reader.ReadStartElement(); m_emitter.Deserialize(reader); reader.ReadEndElement(); reader.ReadEndElement(); //ParticleGeneration //Disable texture blending if it is set but unneccessary if (BlendTextures) { bool someMaterialKeysDifferent = false; for (int j = 0; j < Material.GetKeysCount(); j++) { MyAnimatedPropertyTransparentMaterial key; float time; Material.GetKey(j, out time, out key); MyTransparentMaterial previousMaterial = null; for (int i = 0; i < key.GetKeysCount(); i++) { float timeMat; MyTransparentMaterial material; key.GetKey(i, out timeMat, out material); if (previousMaterial != null && (previousMaterial != material)) { if (previousMaterial.Texture != material.Texture) { someMaterialKeysDifferent = true; break; } } previousMaterial = material; } if (someMaterialKeysDifferent) { break; } } if (!someMaterialKeysDifferent) { BlendTextures.SetValue(false); } } float dist; float val; LODBirth.GetKey(LODBirth.GetKeysCount() - 1, out dist, out val); if (val > 0f) { LODBirth.AddKey(Math.Max(dist + MyConstants.MAX_PARTICLE_DISTANCE_EXTENSION, MyConstants.MAX_PARTICLE_DISTANCE_DEFAULT), 0f); } }