Exemple #1
0
 //Start
 private void Start()
 {
     DontDestroyOnLoad(this.gameObject);
     if (isServer)
     {
         if (isLocalPlayer)
         {
             LocalInstance   = this;
             Player1Instance = this;
             this.name       = name + "_Player1";
         }
         else
         {
             Player2Instance = this;
             this.name       = name + "_Player2";
         }
     }
     else
     {
         if (isLocalPlayer)
         {
             LocalInstance   = this;
             Player2Instance = this;
             this.name       = name + "_Player2";
         }
         else
         {
             Player1Instance = this;
             this.name       = name + "_Player1";
         }
     }
 }
Exemple #2
0
 private void ChangeInterval(Player player)
 {
     if (player == team)
     {
         interval = 1f / LevelController.Instance.spawnLemmingsPerSecondRates[LNetworkPlayer.GetInstanceByTeam(player).spawnRateIndex];
         Debug.Log("interval on " + player.ToString() + " changed to " + interval.ToString());
     }
 }