public MainApp() { System.Text.Encoding.RegisterProvider(System.Text.CodePagesEncodingProvider.Instance); Container = Configure(); using (var scope = Container.BeginLifetimeScope()) { jsonLoader = scope.Resolve <IJsonLoader>(); //-------------------------------------------------------------------------------- // a Error Class that will have all error message tracking //--------------------------------------------------------------------------- Erinfo = scope.Resolve <IErrorsInfo>(); //-------------------------------------------------------------------------------- // a Log Manager //--------------------------------------------------------------------------- lg = scope.Resolve <IDMLogger>(); lg.WriteLog("App started"); // a Utility Class for helping in Doing Different functions for Data Managment util = scope.Resolve <IUtil>(); //-------------------------------------------------------------------------------- //------------------------------------------------------------------------------- // a onfiguration class for assembly, addin's and drivers loading into the // application //--------------------------------------------------------------------------- Config_editor = scope.Resolve <IConfigEditor>(); // Setup the Database Connection Screen // a "Work Flow" class will control all the workflow between different data source // and automation WorkFlowEditor = scope.Resolve <IWorkFlowEditor>(); eTL = scope.Resolve <IETL>(); //------------------------------------------------------------------------------- // The Main Class for Data Manager //--------------------------------------------------------------------------- DMEEditor = scope.Resolve <IDMEEditor>(); //------------------------------------------------------------------------------- // this is the assembly loader for loading from Addin Folder and Projectdrivers Folder //--------------------------------------------------------------------------- // LLoader = scope.Resolve<IAssemblyLoader>(); LLoader = scope.Resolve <IAssemblyHandler>(); LLoader.DMEEditor = DMEEditor; DMEEditor.assemblyHandler = LLoader; //------------------------------------------------------------------------------- // The Main Visualization Class tha control the visual aspect of the system //--------------------------------------------------------------------------- vis = scope.Resolve <IVisUtil>(); //tree = scope.Resolve<ITree>(); //vis.treeEditor = tree; //ITreeView treeView = (ITreeView)tree; //treeView.Visutil = vis; //tree.DMEEditor = DMEEditor; //------------------------------------------------------------------------------- // this Editor will help Generate user controls for visulization Controleditor = scope.Resolve <IControlEditor>(); //------------------------------------------------------------------------------- // a tree class will be main visualization control for the system vis.controlEditor = Controleditor; //--------------------------------------------------------------------------- // This has to be last step so that all Configuration is ready for Addin's // to be able to use //--------------------------------------------------------------------------- AppDomainSetup pluginsDomainSetup = new AppDomainSetup { ApplicationBase = AppDomain.CurrentDomain.BaseDirectory, PrivateBinPath = @"ConnectionDrivers;ProjectClasses" }; LLoader.LoadAllAssembly(); Config_editor.LoadedAssemblies = LLoader.Assemblies.Select(c => c.DllLib).ToList(); // Setup the Entry Screen // the screen has to be in one the Addin DLL's loaded by the Assembly loader if (Config_editor.Config.SystemEntryFormName == null) { //(LLoader.AddIns.Where(x => x.) Config_editor.Config.SystemEntryFormName = @"Frm_MainDisplayForm"; } vis.ShowMainDisplayForm(); //if (DMEEditor.ErrorObject.Flag== Errors.Failed) //{ // Controleditor.MsgBox("Beep", $"Could not Startup Screen {DMEEditor.ErrorObject.Ex.Message}"); //} } }
public MainApp() { Container = Configure(); using (var scope = Container.BeginLifetimeScope()) { // jsonLoader= scope.Resolve<IJsonLoader>(); //-------------------------------------------------------------------------------- // a Error Class that will have all error message tracking //--------------------------------------------------------------------------- // Erinfo = scope.Resolve<IErrorsInfo>(); //-------------------------------------------------------------------------------- // a Log Manager //--------------------------------------------------------------------------- // lg = scope.Resolve<IDMLogger>(); // lg.WriteLog("App started"); // a Utility Class for helping in Doing Different functions for Data Managment // util = scope.Resolve<IUtil>(); //-------------------------------------------------------------------------------- // this is the assembly loader for loading from Addin Folder and Projectdrivers Folder //--------------------------------------------------------------------------- // LLoader = scope.Resolve<IAssemblyLoader>(); LLoader = scope.Resolve <IAssemblyHandler>(); //------------------------------------------------------------------------------- // a onfiguration class for assembly, addin's and drivers loading into the // application //--------------------------------------------------------------------------- // Config_editor = scope.Resolve<IConfigEditor>(); // Setup the Entry Screen // the screen has to be in one the Addin DLL's loaded by the Assembly loader // Setup the Database Connection Screen // a "Work Flow" class will control all the workflow between different data source // and automation // WorkFlowEditor = scope.Resolve<IWorkFlowEditor>(); // eTL= scope.Resolve<IETL>(); //------------------------------------------------------------------------------- // The Main Class for Data Manager //--------------------------------------------------------------------------- DMEEditor = scope.Resolve <IDMEEditor>(); //------------------------------------------------------------------------------- // LLoader.DMEEditor = DMEEditor; // util.DME = DMEEditor; //------------------------------------------------------------------------------- // The Main Visualization Class tha control the visual aspect of the system //--------------------------------------------------------------------------- vis = scope.Resolve <IVisUtil>(); //------------------------------------------------------------------------------- // this Editor will help Generate user controls for visulization Controleditor = scope.Resolve <IControlEditor>(); //------------------------------------------------------------------------------- // a tree class will be main visualization control for the system vis.controlEditor = Controleditor; //--------------------------------------------------------------------------- // This has to be last step so that all Configuration is ready for Addin's // to be able to use //--------------------------------------------------------------------------- AppDomainSetup pluginsDomainSetup = new AppDomainSetup { ApplicationBase = AppDomain.CurrentDomain.BaseDirectory, PrivateBinPath = @"ConnectionDrivers;ProjectClasses" }; LLoader.LoadAllAssembly(); Config_editor.LoadedAssemblies = LLoader.Assemblies.Select(c => c.DllLib).ToList(); // you start you application from an Calling an Addin Config_editor.Config.SystemEntryFormName = @"Form1"; // Config_editor.Config.SystemEntryFormName = @"Frm_MainDisplayForm"; if (Config_editor.Config.SystemEntryFormName != null) { // Config_editor.Config.SystemEntryFormName = @"Frm_MainDisplayForm"; vis.ShowMainDisplayForm(); } else { Controleditor.MsgBox("Beep", "Could not Find any Startup Screen"); } } }