public string[] GetStringArrayValue(string key){ if (Data [key] == null) return new string[0]; LHTable StringTable = new LHTable (this, key); string[] ToReturn = new string[StringTable.Count]; for (int i = 0; i < StringTable.Count; i++) { ToReturn [i] = StringTable.GetStringValue (StringTable.Keys [i]); } return ToReturn; }
public static void ReadSpawnWithArmy(out MapLuaParser.armys ArmyValue, LHTable ReadTable){ string SpawnName = ReadTable.GetStringValue ("SpawnWithArmy"); if (SpawnName.Contains ("ARMY") && !SpawnName.Contains ("ARMY_")) { SpawnName = SpawnName.Replace ("ARMY", "ARMY_"); } switch(SpawnName){ case "ARMY_1": ArmyValue = MapLuaParser.armys.ARMY1; break; case "ARMY_2": ArmyValue = MapLuaParser.armys.ARMY2; break; case "ARMY_3": ArmyValue = MapLuaParser.armys.ARMY3; break; case "ARMY_4": ArmyValue = MapLuaParser.armys.ARMY4; break; case "ARMY_5": ArmyValue = MapLuaParser.armys.ARMY5; break; case "ARMY_6": ArmyValue = MapLuaParser.armys.ARMY6; break; case "ARMY_7": ArmyValue = MapLuaParser.armys.ARMY7; break; case "ARMY_8": ArmyValue = MapLuaParser.armys.ARMY8; break; case "ARMY_9": ArmyValue = MapLuaParser.armys.ARMY9; break; case "ARMY_10": ArmyValue = MapLuaParser.armys.ARMY10; break; case "ARMY_11": ArmyValue = MapLuaParser.armys.ARMY11; break; case "ARMY_12": ArmyValue = MapLuaParser.armys.ARMY12; break; case "ARMY_13": ArmyValue = MapLuaParser.armys.ARMY13; break; case "ARMY_14": ArmyValue = MapLuaParser.armys.ARMY14; break; case "ARMY_15": ArmyValue = MapLuaParser.armys.ARMY15; break; case "ARMY_16": ArmyValue = MapLuaParser.armys.ARMY16; break; default: ArmyValue = MapLuaParser.armys.none; break; } }
public LHTable(LHTable Parent, string Key){ Data = Parent.Data[Key] as LuaTable; Count = Data.Keys.Count; Keys = new string[Count]; Data.Keys.CopyTo(Keys, 0); }
public void GetLuaArmyGroup(string key, out string orders, out string platoon, out LHTable UnitGroups){ LuaTable MarkerPos = Data[key] as LuaTable; LuaTable MarkerPos2 = MarkerPos[1] as LuaTable; orders = MarkerPos2["orders"].ToString(); platoon = MarkerPos2["platoon"].ToString(); UnitGroups = new LHTable (MarkerPos2 ["Units"] as LuaTable); }