Exemple #1
0
    public static string LevelScene(LEVEL_SCENE level)
    {
        currentLevel = level;

        switch (currentLevel)
        {
        case LEVEL_SCENE.MENU:
        {
            return("Menu");

            break;
        }

        case LEVEL_SCENE.CREDITS:
        {
            return("Creditos");

            break;
        }

        case LEVEL_SCENE.GALLERY:
        {
            return("Gallery");

            break;
        }

        case LEVEL_SCENE.MENU_ENEMY:
        {
            return("Menu Enemy");

            break;
        }

        case LEVEL_SCENE.TWO_PLAYERS:
        {
            return("Two Players");

            break;
        }

        default:
        {
            return("Menu");

            break;
        }
        }
    }
Exemple #2
0
 public static void loadLevel(LEVEL_SCENE level)
 {
     Application.LoadLevel(Level.LevelScene(level));
 }
Exemple #3
0
 public static void loadLevel(GAME_MODE game_mode, LEVEL_SCENE level)
 {
     gameMode = game_mode;
     Application.LoadLevel(Level.LevelScene(level));
 }