public static string LevelScene(LEVEL_SCENE level) { currentLevel = level; switch (currentLevel) { case LEVEL_SCENE.MENU: { return("Menu"); break; } case LEVEL_SCENE.CREDITS: { return("Creditos"); break; } case LEVEL_SCENE.GALLERY: { return("Gallery"); break; } case LEVEL_SCENE.MENU_ENEMY: { return("Menu Enemy"); break; } case LEVEL_SCENE.TWO_PLAYERS: { return("Two Players"); break; } default: { return("Menu"); break; } } }
public static void loadLevel(LEVEL_SCENE level) { Application.LoadLevel(Level.LevelScene(level)); }
public static void loadLevel(GAME_MODE game_mode, LEVEL_SCENE level) { gameMode = game_mode; Application.LoadLevel(Level.LevelScene(level)); }