Exemple #1
0
 /// <summary>
 /// Set an led to active, inactive or blink. If set to blink and blinkAmount is 0, led will blink forever. Otherwise it will blink "blinkAmount" of times.
 /// </summary>
 /// <param name="led"></param>
 /// <param name="ledAction"></param>
 /// <param name="ledData"></param>
 public void SetLED(short led, LEDAction ledAction, LEDData ledData = null)
 {
     if (ledData == null)
     {
         SetLED(led, ledAction, 0, 0, 0);
     }
     else
     {
         SetLED(led, ledAction, ledData.red, ledData.green, ledData.blue, ledData.blinkInterval, ledData.blinkAmount);
     }
 }
Exemple #2
0
 /// <summary>
 /// Set an led to active, inactive or blink. If set to blink and blinkAmount is 0, led will blink forever. Otherwise it will blink "blinkAmount" of times.
 /// </summary>
 /// <param name="led"></param>
 /// <param name="ledAction"></param>
 /// <param name="red"></param>
 /// <param name="green"></param>
 /// <param name="blue"></param>
 /// <param name="blinkInterval"></param>
 /// <param name="blinkAmount"></param>
 public void SetLED(short led, LEDAction ledAction, byte red = 0, byte green = 0, byte blue = 0, short blinkInterval = 100, byte blinkAmount = 0)
 {
     if (ledAction == LEDAction.Activate)
     {
         BrainInterface.ActivateLED(led, red, green, blue);
     }
     else if (ledAction == LEDAction.Deactivate)
     {
         BrainInterface.DeactivateLED(led);
     }
     else if (ledAction == LEDAction.Blink)
     {
         if (blinkAmount == 0)
         {
             BrainInterface.BlinkLED(led, red, green, blue, blinkInterval);
         }
         else
         {
             BrainInterface.BlinkLED(led, red, green, blue, blinkInterval, blinkAmount);
         }
     }
 }
Exemple #3
0
 /// <summary>
 /// If switch is triggered, led will be set to active, inactive or blink. If set to blink and blinkAmount is 0, led will blink forever. Otherwise it will blink "blinkAmount" of times
 /// </summary>
 /// <param name="switchID"></param>
 /// <param name="led"></param>
 /// <param name="ledData"></param>
 /// <param name="ledAction"></param>
 /// <returns></returns>
 public IDisposable ConnectSwitchToLED(short switchID, short led, LEDData ledData, LEDAction ledAction)
 {
     return(ConnectSwitchToLED(switchID, led, ledData.red, ledData.green, ledData.blue, ledAction, ledData.blinkInterval, ledData.blinkAmount));
 }
Exemple #4
0
 /// <summary>
 /// If switch is triggered, led will be set to active, inactive or blink. If set to blink and blinkAmount is 0, led will blink forever. Otherwise it will blink "blinkAmount" of times
 /// </summary>
 /// <param name="switchID"></param>
 /// <param name="led"></param>
 /// <param name="red"></param>
 /// <param name="green"></param>
 /// <param name="blue"></param>
 /// <param name="ledAction"></param>
 /// <param name="blinkInterval"></param>
 /// <param name="blinkAmount"></param>
 /// <returns></returns>
 public IDisposable ConnectSwitchToLED(short switchID, short led, byte red, byte green, byte blue, LEDAction ledAction = LEDAction.Activate, short blinkInterval = 100, byte blinkAmount = 0)
 {
     /*
      * if (ledAction == LEDAction.Activate) {
      *  return BrainInterface.OnSwitchActive(switchID).Subscribe(e => BrainInterface.ActivateLED(led, red, green, blue)).AddTo(this);
      * } else if (ledAction == LEDAction.Blink) {
      *  //return BrainInterface.OnSwitchActive(switchID).Subscribe(e => BrainInterface.BlinkLED(led, red, green, blue, blinkInterval)).AddTo(this);
      *  if (blinkAmount == 0) {
      *      return BrainInterface.OnSwitchActive(switchID).Subscribe(e => BrainInterface.BlinkLED(led, red, green, blue, blinkInterval)).AddTo(this);
      *  } else {
      *      return BrainInterface.OnSwitchActive(switchID).Subscribe(e => BrainInterface.BlinkLED(led, red, green, blue, blinkInterval, blinkAmount)).AddTo(this);
      *  }
      * } else {
      *  return BrainInterface.OnSwitchActive(switchID).Subscribe(e => BrainInterface.DeactivateLED(led)).AddTo(this);
      * }
      */
     return(BrainInterface.OnSwitchActive(switchID).Subscribe(e => SetLED(led, ledAction, red, green, blue, blinkInterval, blinkAmount)));
 }