Exemple #1
0
        //四角形のポリゴン割りをフリップ(割り方を変更)。アルゴリズムのための未チェックの線分を返す
        private static LDIndexLineList flipTriangles(LDTriangle ta, LDTriangle tb, LDIndexLine l, LDTriangleList triangles)
        {
            Debug.Assert(!(ta == tb));
            Debug.Assert(ta.isSharedLine(tb));

            LDIndexLineList uncheckedLines = new LDIndexLineList();

            //指定の線で繋がっていない点を取得
            int index1 = ta.getIndexWithoutLine(l);
            int index2 = tb.getIndexWithoutLine(l);

            LDTriangle tc = new LDTriangle(index1, index2, l.getIndex1());
            LDTriangle td = new LDTriangle(index1, index2, l.getIndex2());

            triangles.RemoveAll(triangle => triangle == ta);
            triangles.RemoveAll(triangle => triangle == tb);
            triangles.Add(tc);
            triangles.Add(td);

            uncheckedLines.Add(new LDIndexLine(index1, l.getIndex1()));
            uncheckedLines.Add(new LDIndexLine(index2, l.getIndex1()));
            uncheckedLines.Add(new LDIndexLine(index1, l.getIndex2()));
            uncheckedLines.Add(new LDIndexLine(index2, l.getIndex2()));

            return(uncheckedLines);
        }
Exemple #2
0
        }                                                    //	static LDTriangleList exec(LDPointList form,LDIndexLineList limitedLines);//TODO ,LDProgress progress

        private static void triangulationFromPoint(LDPointList form, LDPoint p, LDTriangleList triangles)
        {
            //  A2-1)   piを含む三角形ABCを発見し, この三角形をAB pi, BC pi, CA pi の3個の三角形に分割.
            //          この時, 辺AB, BC, CAをスタックSに積む (最初の一点のときには,super triangleが見つかる)
            for (int i = 0; i < triangles.length();)
            {
                LDTriangle t = triangles[i];

                if (!TriangleUtil.containsPoint(t.toPolygon(form), p))
                {
                    //対象の三角形の外側なら次へ
                    i++;
                    continue;
                }

                // 古い三角形をリストから削除して、分割した三角形を追加
                triangles.RemoveAll(item => item == t);

                int index = form.IndexOf(p);
                Debug.Assert(index >= 0);
                triangles.Add(new LDTriangle(index, t.getIndex1(), t.getIndex2()));
                triangles.Add(new LDTriangle(index, t.getIndex2(), t.getIndex3()));
                triangles.Add(new LDTriangle(index, t.getIndex3(), t.getIndex1()));

                //TODO すでにある線分で制限する機能が未移植
                //		if ( limitLineList.size() != 0 )
                //		{
                //			flipCheckWithLimit( t.p1, t.p2, t.p3 , pg );
                //		}
                //		else
                //		{
                optimizePolygonSeparate(form, t, triangles);
                //		}
            }
        }
Exemple #3
0
        //四角形のポリゴン割りをフリップ(割り方を変更)。アルゴリズムのための未チェックの線分を返す
        private static LDIndexLineList flipTriangles(LDTriangle ta, LDTriangle tb, LDIndexLine l, LDTriangleList triangles)
        {
            Debug.Assert(!(ta == tb));
            Debug.Assert(ta.isSharedLine(tb));

            LDIndexLineList uncheckedLines = new LDIndexLineList();

            //指定の線で繋がっていない点を取得
            int index1 = ta.getIndexWithoutLine(l);
            int index2 = tb.getIndexWithoutLine(l);

            LDTriangle tc = new LDTriangle(index1, index2, l.getIndex1());
            LDTriangle td = new LDTriangle(index1, index2, l.getIndex2());

            triangles.RemoveAll(triangle => triangle == ta);
            triangles.RemoveAll(triangle => triangle == tb);
            triangles.Add(tc);
            triangles.Add(td);

            uncheckedLines.Add(new LDIndexLine(index1, l.getIndex1()));
            uncheckedLines.Add(new LDIndexLine(index2, l.getIndex1()));
            uncheckedLines.Add(new LDIndexLine(index1, l.getIndex2()));
            uncheckedLines.Add(new LDIndexLine(index2, l.getIndex2()));

            return uncheckedLines;
        }
Exemple #4
0
        public static LDTriangleList exec(LDPointList form)//TODO ,LDProgress progress
        {
            //Debug.Assert(form.length() == form.toList().toSet().size());

            LDTriangleList result   = new LDTriangleList();
            int            formSize = form.size();

            if (formSize < 2)
            {
                return(result);
            }

            //A1) 点群を包含する十分大きな三角形(super triangle)を追加する
            LDPolygon hugeTriangle = TriangleUtil.getHugeTriangle(form);

            int index1 = form.length();
            int index2 = index1 + 1;
            int index3 = index2 + 1;

            form.Add(hugeTriangle[0]);
            form.Add(hugeTriangle[1]);
            form.Add(hugeTriangle[2]);

            LDTriangle t = new LDTriangle(index1, index2, index3);

            result.Add(t);

            //A2) i番目の頂点piを三角形分割図形に追加

            for (int i = 0; i < formSize; i++)
            {
                LDPoint pi = form[i];

                //  A2-1)   piを含む三角形ABCを発見し, この三角形をAB pi, BC pi, CA pi の3個の三角形に分割.
                triangulationFromPoint(form, pi, result);
            }

            // 最後に、外部三角形の頂点を削除
            result.removePoint(index1);
            result.removePoint(index2);
            result.removePoint(index3);


            return(result);
        }                                                    //	static LDTriangleList exec(LDPointList form,LDIndexLineList limitedLines);//TODO ,LDProgress progress
Exemple #5
0
        //TODO ,LDProgress progress
        public static LDTriangleList exec(LDPointList form)
        {
            //Debug.Assert(form.length() == form.toList().toSet().size());

            LDTriangleList result = new LDTriangleList();
            int formSize = form.size();

            if (formSize < 2)
            {
                return result;
            }

            //A1) 点群を包含する十分大きな三角形(super triangle)を追加する
            LDPolygon hugeTriangle = TriangleUtil.getHugeTriangle(form);

            int index1 = form.length();
            int index2 = index1 + 1;
            int index3 = index2 + 1;

            form.Add(hugeTriangle[0]);
            form.Add(hugeTriangle[1]);
            form.Add(hugeTriangle[2]);

            LDTriangle t = new LDTriangle(index1, index2, index3);
            result.Add(t);

            //A2) i番目の頂点piを三角形分割図形に追加

            for (int i = 0; i < formSize; i++)
            {
                LDPoint pi = form[i];

                //  A2-1) 	piを含む三角形ABCを発見し, この三角形をAB pi, BC pi, CA pi の3個の三角形に分割.
                triangulationFromPoint(form, pi, result);
            }

            // 最後に、外部三角形の頂点を削除
            result.removePoint(index1);
            result.removePoint(index2);
            result.removePoint(index3);

            return result;
        }
Exemple #6
0
        private static void triangulationFromPoint(LDPointList form, LDPoint p, LDTriangleList triangles)
        {
            //  A2-1) 	piを含む三角形ABCを発見し, この三角形をAB pi, BC pi, CA pi の3個の三角形に分割.
            //  		この時, 辺AB, BC, CAをスタックSに積む (最初の一点のときには,super triangleが見つかる)
            for (int i = 0; i < triangles.length();)
            {
                LDTriangle t = triangles[i];

                if (!TriangleUtil.containsPoint(t.toPolygon(form), p))
                {
                    //対象の三角形の外側なら次へ
                    i++;
                    continue;
                }

                // 古い三角形をリストから削除して、分割した三角形を追加
                triangles.RemoveAll(item => item == t);

                int index = form.IndexOf(p);
                Debug.Assert(index >= 0);
                triangles.Add(new LDTriangle(index, t.getIndex1(), t.getIndex2()));
                triangles.Add(new LDTriangle(index, t.getIndex2(), t.getIndex3()));
                triangles.Add(new LDTriangle(index, t.getIndex3(), t.getIndex1()));

                //TODO すでにある線分で制限する機能が未移植
                //		if ( limitLineList.size() != 0 )
                //		{
                //			flipCheckWithLimit( t.p1, t.p2, t.p3 , pg );
                //		}
                //		else
                //		{
                optimizePolygonSeparate(form, t, triangles);
                //		}

            }
        }
Exemple #7
0
 LDTriangleList simpleTriangle()
 {
     LDTriangleList triangles=new LDTriangleList();
     LDTriangle t1=new LDTriangle(0, 1, 2);
     triangles.Add(t1);
     return triangles;
 }