//===================================================================================================================
        //===================================================================================================================
        //=         CALLBACK METHODS                                                                                        =
        //===================================================================================================================
        //===================================================================================================================

        #region -=[- CALLBACK METHODS -]=-

        /// <summary>
        /// Gets called when a connection is established
        /// </summary>
        /// <param name="AR">IAsyncResult</param>
        private void AcceptCallback(IAsyncResult AR)
        {
            Socket socket;

            try
            {
                socket = serverSocket.EndAccept(AR);
            }
            catch (ObjectDisposedException)
            {
                return;
            }

            LClientList.Add(socket);
            socket.BeginReceive(Buffer, 0, Buffer.Length, SocketFlags.None, ReceiveCallback, socket);
            Debug("New client connected!", DebugParams);

            SendToClient(socket, new NCILib.PreAuth(this));

            serverSocket.BeginAccept(AcceptCallback, null);
        }
        /// <summary>
        /// Gets called when a message is received
        /// </summary>
        /// <param name="AR">IAsyncResult</param>
        private void ReceiveCallback(IAsyncResult AR)
        {
            Socket current = (Socket)AR.AsyncState;
            int    received;

            try
            {
                received = current.EndReceive(AR);
            }
            catch (SocketException)
            {
                Debug("Client forcefully disconnected.", DebugParams);
                // Don't shutdown because the socket may be disposed and its disconnected anyway.
                current.Close();
                LClientList.RemoveAt(current);
                return;
            }

            byte[] recBuf = new byte[received];
            Array.Copy(Buffer, recBuf, received);
            string text = Encoding.UTF8.GetString(recBuf);

            Console.ForegroundColor = ConsoleColor.Cyan;
            Debug("Received message: " + text, DebugParams);
            Console.ForegroundColor = ConsoleColor.White;


            NetComInstruction[] instructionList = NetComInstruction.Parse(this, text).ToArray();

            foreach (NetComInstruction instr in instructionList)
            {
                IncommingInstructions.Add(instr, LClientList[current]);
            }

            current.BeginReceive(Buffer, 0, Buffer.Length, SocketFlags.None, ReceiveCallback, current);
        }