static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *__ret = ILIntepreter.Minus(__esp, 0); var result_of_this_method = new LCL.KeyGameObject(); return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
static void set_m_GameObject_1(ref object o, object v) { LCL.KeyGameObject _o = (LCL.KeyGameObject)o; _o.m_GameObject = (UnityEngine.GameObject)v; }
static void set_m_Pos_0(ref object o, object v) { LCL.KeyGameObject _o = (LCL.KeyGameObject)o; _o.m_Pos = (System.UInt32)v; }