public MyWidget(QWidget parent) : base(parent) { QPushButton quit = new QPushButton("Quit"); Connect(quit,SIGNAL("clicked()"),qApp,SLOT("quit()")); LCDRange angle = new LCDRange(); angle.SetRange(5,70); CannonField field = new CannonField(); Connect(angle,SIGNAL("valueChanged(int)"),field,SLOT("setAngle(int)")); Connect(field,SIGNAL("angleChanged(int)"),angle,SLOT("setValue(int)")); QGridLayout gridLayout = new QGridLayout(); gridLayout.AddWidget(quit,0,0); gridLayout.AddWidget(angle,1,0); gridLayout.AddWidget(field,1,1,2,1); gridLayout.SetColumnStretch(1,10); SetLayout(gridLayout); angle.SetValue(60); angle.SetFocus(); }
public MyWidget(QWidget parent) : base(parent) { QPushButton quit = new QPushButton("Quit"); Connect(quit, SIGNAL("clicked()"), qApp, SLOT("quit()")); LCDRange angle = new LCDRange(); angle.SetRange(5,70); LCDRange force = new LCDRange(); force.SetRange(10,50); CannonField field = new CannonField(); Connect(angle, SIGNAL("valueChanged(int)"), field, SLOT("setAngle(int)")); Connect(field, SIGNAL("angleChanged(int)"), angle, SLOT("setValue(int)")); Connect(force, SIGNAL("valueChanged(int)"), field, SLOT("setForce(int)")); QVBoxLayout leftLayout = new QVBoxLayout(); leftLayout.AddWidget(angle); leftLayout.AddWidget(force); QGridLayout gridLayout = new QGridLayout(); gridLayout.AddWidget(quit, 0, 0); gridLayout.AddLayout(leftLayout, 1, 0); gridLayout.AddWidget(field, 1, 1, 2, 1); gridLayout.SetColumnStretch(1, 10); SetLayout(gridLayout); force.SetValue(25); angle.SetValue(60); angle.SetFocus(); }
public GameBoard(QWidget parent) : base(parent) { QPushButton quit = new QPushButton("&Quit"); quit.Font = new QFont("Times", 18, (int) QFont.Weight.Bold); Connect(quit, SIGNAL("clicked()"), qApp, SLOT("quit()")); LCDRange angle = new LCDRange(Tr("ANGLE")); angle.SetRange(5, 70); LCDRange force = new LCDRange(Tr("FORCE")); force.SetRange(10, 50); QFrame cannonBox = new QFrame(); cannonBox.SetFrameStyle((int) QFrame.Shape.WinPanel | (int) QFrame.Shadow.Sunken); cannonField = new CannonField(); Connect(angle, SIGNAL("ValueChanged(int)"), cannonField, SLOT("SetAngle(int)")); Connect(cannonField, SIGNAL("AngleChanged(int)"), angle, SLOT("SetValue(int)")); Connect(force, SIGNAL("ValueChanged(int)"), cannonField, SLOT("SetForce(int)")); Connect(cannonField, SIGNAL("ForceChanged(int)"), force, SLOT("SetValue(int)")); Connect(cannonField, SIGNAL("Hit()"), this, SLOT("Hit()")); Connect(cannonField, SIGNAL("Missed()"), this, SLOT("Missed()")); QPushButton shoot = new QPushButton("&Shoot"); shoot.Font = new QFont("Times", 18, (int) QFont.Weight.Bold); Connect(shoot, SIGNAL("clicked()"), this, SLOT("Fire()")); Connect(cannonField, SIGNAL("CanShoot(bool)"), shoot, SLOT("setEnabled(bool)")); QPushButton restart = new QPushButton(Tr("&New Game")); restart.Font = new QFont("Times", 18, (int) QFont.Weight.Bold); Connect(restart, SIGNAL("clicked()"), this, SLOT("NewGame()")); hits = new QLCDNumber(2); hits.segmentStyle = QLCDNumber.SegmentStyle.Filled; shotsLeft = new QLCDNumber(2); shotsLeft.segmentStyle = QLCDNumber.SegmentStyle.Filled; QLabel hitsLabel = new QLabel(Tr("HITS")); QLabel shotsLeftLabel = new QLabel(Tr("SHOTS LEFT")); new QShortcut(Qt.Key.Key_Enter, this, SLOT("Fire()")); new QShortcut(Qt.Key.Key_Return, this, SLOT("Fire()")); new QShortcut((int) Qt.Modifier.CTRL + (int) Qt.Key.Key_Q, this, SLOT("close()")); QHBoxLayout topLayout = new QHBoxLayout(); topLayout.AddWidget(shoot); topLayout.AddWidget(hits); topLayout.AddWidget(hitsLabel); topLayout.AddWidget(shotsLeft); topLayout.AddWidget(shotsLeftLabel); topLayout.AddStretch(1); topLayout.AddWidget(restart); QVBoxLayout leftLayout = new QVBoxLayout(); leftLayout.AddWidget(angle); leftLayout.AddWidget(force); QVBoxLayout cannonLayout = new QVBoxLayout(); cannonLayout.AddWidget(cannonField); cannonBox.SetLayout(cannonLayout); QGridLayout gridLayout = new QGridLayout(); gridLayout.AddWidget(quit, 0, 0); gridLayout.AddLayout(topLayout, 0, 1); gridLayout.AddLayout(leftLayout, 1, 0); gridLayout.AddWidget(cannonBox, 1, 1, 2, 1); gridLayout.SetColumnStretch(1, 10); SetLayout(gridLayout); angle.SetValue(60); force.SetValue(25); angle.SetFocus(); NewGame(); }
public MyWidget(QWidget parent) : base(parent) { QPushButton quit = new QPushButton("Quit"); quit.Font = new QFont( "Times", 18, (int) QFont.Weight.Bold ); Connect(quit, SIGNAL("clicked()"), qApp, SLOT("quit()")); LCDRange angle = new LCDRange(); angle.SetRange(5,70); CannonField field = new CannonField(); Connect(angle, SIGNAL("valueChanged(int)"), field, SLOT("setAngle(int)")); Connect(field, SIGNAL("angleChanged(int)"), angle, SLOT("setValue(int)")); QGridLayout gridLayout = new QGridLayout(); gridLayout.AddWidget(quit, 0, 0); gridLayout.AddWidget(angle, 1, 0); gridLayout.AddWidget(field, 1, 1, 2, 1); gridLayout.SetColumnStretch(1, 10); SetLayout(gridLayout); angle.SetValue(60); angle.SetFocus(); }
public GameBoard(QWidget parent) : base(parent) { QPushButton quit = new QPushButton("&Quit"); quit.Font = new QFont("Times", 18, (int)QFont.Weight.Bold); Connect(quit, SIGNAL("clicked()"), qApp, SLOT("quit()")); LCDRange angle = new LCDRange(Tr("ANGLE")); angle.SetRange(5,70); LCDRange force = new LCDRange(Tr("FORCE")); force.SetRange(10,50); QFrame cannonBox = new QFrame(); cannonBox.SetFrameStyle((int)QFrame.Shape.WinPanel | (int)QFrame.Shadow.Sunken); cannonField = new CannonField(); Connect(angle,SIGNAL("ValueChanged(int)"), cannonField,SLOT("SetAngle(int)")); Connect(cannonField,SIGNAL("AngleChanged(int)"), angle,SLOT("SetValue(int)")); Connect(force,SIGNAL("ValueChanged(int)"), cannonField,SLOT("SetForce(int)")); Connect(cannonField,SIGNAL("ForceChanged(int)"), force,SLOT("SetValue(int)")); Connect(cannonField,SIGNAL("Hit()"), this,SLOT("Hit()")); Connect(cannonField,SIGNAL("Missed()"), this,SLOT("Missed()")); QPushButton shoot = new QPushButton("&Shoot"); shoot.Font = new QFont("Times",18,(int)QFont.Weight.Bold); Connect(shoot,SIGNAL("clicked()"), this,SLOT("Fire()")); Connect(cannonField,SIGNAL("CanShoot(bool)"), shoot,SLOT("setEnabled(bool)")); QPushButton restart = new QPushButton(Tr("&New Game")); restart.Font = new QFont("Times",18,(int)QFont.Weight.Bold); Connect(restart,SIGNAL("clicked()"),this,SLOT("NewGame()")); hits = new QLCDNumber(2); hits.segmentStyle = QLCDNumber.SegmentStyle.Filled; shotsLeft = new QLCDNumber(2); shotsLeft.segmentStyle = QLCDNumber.SegmentStyle.Filled; QLabel hitsLabel = new QLabel(Tr("HITS")); QLabel shotsLeftLabel = new QLabel(Tr("SHOTS LEFT")); new QShortcut(Qt.Key.Key_Enter,this,SLOT("Fire()")); new QShortcut(Qt.Key.Key_Return,this,SLOT("Fire()")); new QShortcut((int)Qt.Modifier.CTRL + (int)Qt.Key.Key_Q,this,SLOT("close()")); QHBoxLayout topLayout = new QHBoxLayout(); topLayout.AddWidget(shoot); topLayout.AddWidget(hits); topLayout.AddWidget(hitsLabel); topLayout.AddWidget(shotsLeft); topLayout.AddWidget(shotsLeftLabel); topLayout.AddStretch(1); topLayout.AddWidget(restart); QVBoxLayout leftLayout = new QVBoxLayout(); leftLayout.AddWidget(angle); leftLayout.AddWidget(force); QVBoxLayout cannonLayout = new QVBoxLayout(); cannonLayout.AddWidget(cannonField); cannonBox.SetLayout(cannonLayout); QGridLayout gridLayout = new QGridLayout(); gridLayout.AddWidget(quit,0,0); gridLayout.AddLayout(topLayout,0,1); gridLayout.AddLayout(leftLayout,1,0); gridLayout.AddWidget(cannonBox,1,1,2,1); gridLayout.SetColumnStretch(1,10); SetLayout(gridLayout); angle.SetValue(60); force.SetValue(25); angle.SetFocus(); NewGame(); }