Exemple #1
0
        public void MouseHandler(MouseState mouseState, MouseState LastMouseState)
        {
            if (isDisponse)
            {
                return;
            }

            if (mouseState.LeftButton == ButtonState.Pressed)
            {
                LBMPressed?.Invoke(mouseState, LastMouseState);
            }
            if (mouseState.LeftButton == ButtonState.Pressed && LastMouseState.LeftButton == ButtonState.Released)
            {
                LBMDown?.Invoke(mouseState, LastMouseState);
            }
            if (mouseState.LeftButton == ButtonState.Released && LastMouseState.LeftButton == ButtonState.Pressed)
            {
                LBMUp?.Invoke(mouseState, LastMouseState);
            }


            if (mouseState.RightButton == ButtonState.Pressed)
            {
                RBMPressed?.Invoke(mouseState, LastMouseState);
            }
            if (mouseState.RightButton == ButtonState.Pressed && LastMouseState.RightButton == ButtonState.Released)
            {
                RBMDown?.Invoke(mouseState, LastMouseState);
            }
            if (mouseState.RightButton == ButtonState.Released && LastMouseState.RightButton == ButtonState.Pressed)
            {
                RBMUp?.Invoke(mouseState, LastMouseState);
            }
        }
Exemple #2
0
        void Update()
        {
            LBMPressedFlag = Input.GetMouseButtonDown(0) && !IsUIObject();
            Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);

            RaycastHit[] hits = Physics.RaycastAll(ray, 100.0f);

            for (int i = 0; i < hits.Length; i++)
            {
                if (i == 0)
                {
                    CursorPosition?.Invoke(GetPosition(hits[i]));
                }

                Selected = SelectObject(hits[i]);
            }

            if (LBMPressedFlag)
            {
                LBMPressed?.Invoke();
            }
        }