public override async Task RunImpl()
        {
            L2Player      player  = _client.CurrentPlayer;
            L2WorldRegion prevReg = player.Region;

            int realX = player.X;
            int realY = player.Y;
            int realZ = player.Z;

            int dx = _x - realX;
            int dy = _y - realY;
            int dz = _z - realZ;

            double diffSq = Math.Sqrt(dx * dx + dy * dy);

            player.SendMessageAsync($"diff: {(int) diffSq}");

            player.Movement.UpdatePosition(_x, _y, _z);

            if (diffSq > 600)
            {
                Log.Error($"User {player.ObjectId}:{player.Account.Login}:{player.Name} coord is unsync with server");
                // TODO: Add teleport back
            }

            L2World.UpdateRegion(player);

            //Log.Info($"Current client position: X:{_x}, Y:{_y}, Z:{_z}"); //debug
            player.BroadcastUserInfoAsync();
        }